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extends Area2D | |
const DOULBE_TAP_MAX_TIME = 0.25 | |
const MAX_NAV_DISABLE = 0.4 | |
var double_tap_timer = 0 | |
signal nav_enable | |
func _ready(): |
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tool | |
extends Skeleton | |
var ik_root = find_bone("Thigh.Right") | |
var ik_root2= find_bone("Thigh.Left") | |
func _ready(): | |
set_process(true) | |
func _init(): |
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// 3D Water Shader | |
// From: Mr. Jed's Water Shaders | Part 2 | |
shader_type spatial; | |
uniform sampler2D alb_texture; | |
uniform sampler2D flow_texture; | |
uniform float flow_amt = 0.1; | |
uniform float duration = 1.0; |
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extends Node2D | |
func _ready(): | |
Steam.steamInit() | |
var running = Steam.isSteamRunning() | |
print("steam running: ", running) | |
var persona = Steam.getPersonaName() | |
print("persona: ", persona) | |
var friends = Steam.getFriendCount() |
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