This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
limitLoop.js - limit the frame-rate when using requestAnimation frame | |
Released under an MIT license. | |
When to use it? | |
---------------- | |
A consistent frame-rate can be better than a janky experience only | |
occasionally hitting 60fps. Use this trick to target a specific frame- | |
rate (e.g 30fps, 48fps) until browsers better tackle this problem |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
http://cssdeck.com/labs/embed/gvxnxdrh/0/output | |
http://codetheory.in/controlling-the-frame-rate-with-requestanimationframe/ | |
*/ | |
class AnimationFrame { | |
constructor(fps = 60, animate) { | |
this.requestID = 0; | |
this.fps = fps; | |
this.animate = animate; | |
} |