Test
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| <!DOCTYPE html> | |
| <meta charset="utf-8"> | |
| <style> | |
| body { | |
| font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; | |
| } | |
| .space { | |
| position: absolute; |
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| <!DOCTYPE html> | |
| <meta charset="utf-8"> | |
| <style> | |
| body { | |
| font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; | |
| } | |
| .space { | |
| position: absolute; |
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| - Arrowkey nav, jump to next node in direction of arrow | |
| - Enter to select node, then arrows to select port, enter to jump along that port |
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| // by dave @ beesandbombs.tumblr.com >:) | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| result_ = new int[width*height][3]; | |
| } | |
| int[][] result, result_; | |
| float time; |
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| /* passable motion blur effect using frame blending | |
| * basically move your 'draw()' into 'sample()', time runs from 0 to 1 | |
| * by dave | |
| * http://beesandbombs.tumblr.com | |
| */ | |
| int samplesPerFrame = 32; // more is better but slower. 32 is enough probably | |
| int numFrames = 48; | |
| float shutterAngle = 2.0; // this should be between 0 and 1 realistically. exaggerated for effect here | |
| int[][] result; |
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