- What are your biggest goals/initiatives right now?
- What are some of your biggest risks for the next year?
- What is your approach to managing technical debt?
- How is service availability managed and monitored? Is there overnight on-call?
- How do you manage sustainable pacing for the team during high-stress periods?
- How are engineering-focused initiatives balanced against business-focused initiatives?
- What is a competency you’re particularly keen on building here?
- What's your favorite thing about working at this company? What's something you hope to help improve?
- What is something that is really exciting you now, either in the industry or at this company?
- What process or compliance initiatives are you working towards or operating in?
const points = ["v1x", "v1y", "v1z", "v2x", "v2y", "v2z", "v3x", "v3y", "v3z"]; | |
class Trie { | |
children = {}; | |
insert(triangle, order = 0) { | |
if (order === points.length) { | |
return; | |
} |
[{"v1":{"x":0.360463,"y":0,"z":2.525},"v2":{"x":0,"y":0,"z":2.98309},"v3":{"x":0.360463,"y":0.2,"z":2.525}},{"v1":{"x":0,"y":0,"z":2.98309},"v2":{"x":0,"y":0.2,"z":2.98309},"v3":{"x":0.360463,"y":0.2,"z":2.525}},{"v1":{"x":0,"y":0,"z":2.98309},"v2":{"x":0.128412,"y":0,"z":3},"v3":{"x":0,"y":0.2,"z":2.98309}},{"v1":{"x":0.128412,"y":0,"z":3},"v2":{"x":0.128412,"y":0.2,"z":3},"v3":{"x":0,"y":0.2,"z":2.98309}},{"v1":{"x":0.516641,"y":0,"z":2.94889},"v2":{"x":0.516641,"y":0.2,"z":2.94889},"v3":{"x":0.128412,"y":0,"z":3}},{"v1":{"x":0.128412,"y":0,"z":3},"v2":{"x":0.516641,"y":0.2,"z":2.94889},"v3":{"x":0.128412,"y":0.2,"z":3}},{"v1":{"x":0.878412,"y":0,"z":2.79904},"v2":{"x":0.878412,"y":0.2,"z":2.79904},"v3":{"x":0.516641,"y":0,"z":2.94889}},{"v1":{"x":0.516641,"y":0,"z":2.94889},"v2":{"x":0.878412,"y":0.2,"z":2.79904},"v3":{"x":0.516641,"y":0.2,"z":2.94889}},{"v1":{"x":1.18907,"y":0,"z":2.56066},"v2":{"x":1.18907,"y":0.2,"z":2.56066},"v3":{"x":0.878412,"y":0,"z":2.79904}},{"v1":{"x":0.878412,"y":0,"z":2.79904}, |
/* Class representing a Trie data structure */ | |
export default class Trie { | |
/** | |
* Creates a Trie | |
* @return {Object} Trie | |
*/ | |
constructor() { | |
this.words = 0; | |
this.prefixes = 0; |
- Demo: https://jeremyckahn.github.io/farmhand/
- Source code: https://github.com/jeremyckahn/farmhand
For as long as I can remember, I've always hide a hobby side project. For a long time I focused on open source animation tools, but more recently I've shifted my focus back to my true passion: Game development.
I've taken what I've learned as an open source web developer and applied it to an idea that I've been interested in for years.
function Parent () { console.log('parent') } | |
Parent.prototype.parentMethod = function () { | |
console.log('this is a method on the parent object') | |
} | |
function Child () { console.log('child') } | |
Child.prototype = new Parent() | |
var child = new Child() | |
child.parentMethod() |
function Parent () { console.log('parent') } | |
Parent.prototype.parentMethod = function () { console.log('this is a method on the parent object') } | |
function Child () { console.log('child') } | |
Child.prototype = new Parent() | |
var child = new Child() | |
child.parentMethod() |
/** | |
* @param {Object} oldData | |
* @param {Object} newData | |
* @returns {Array.<string>} A list of key names that are different between | |
* oldData and newData. | |
*/ | |
export const getChangedProperties = (oldData, newData) => | |
Object.keys(oldData).reduce( | |
(acc, key) => (oldData[key] !== newData[key] ? [...acc, key] : acc), | |
[] |
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
; #Warn ; Enable warnings to assist with detecting common errors. | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
CapsLock::Esc | |
;following section mimics command-q | |
;behaviour to close windows | |
#q::!F4 |
What follows is the result of Mad Science™ in React development, and is either a great idea or a terrible one. The jury is still out, and I will leave it up to the community to decide whether this is pragmatic or heresy.
I am a huge fan of React. I love the functional approach to app development and the parallels I see between the functional reactive programming model and game design. The established best practices largely make sense to me, particularly the parts about lifting state up to higher level-components. Anecdotally, I have found that lifting state all the way up to the highest level in a component hierarchy yields some really valuable benefits (which I have covered [elsewhere](https://gist.github.com/jeremyckahn/091aff8d1d62f661828c347750ae7644#2-all-