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@sebasten
sebasten / E32018.md
Last active February 12, 2024 22:02
Planning E3 2018

E3 2018

Vidéos de jeux (par date) | Vidéos de jeux (par ordre alphabétique) | Liens utiles | Une question, une remarque, un truc que j'ai oublié ? DM @netsabes

Le planning des confs au format .ics pour l'ajouter à votre 📆 agenda est ici.

Tous les horaires sont indiqués à l'heure de Paris.

⚠️ Quelques conseils de survie (parce que bon, c'est des jeux vidéo et on fait des blagues sur Twitter, mais c'est aussi du travail à des horaires pénibles) : évitez de perdre votre nuit à tout regarder en direct, ça ne sert pas à grand chose et au réveil on peut voir les mêmes vidéos. Si vous le faites quand même, évitez de manger trop gras, buvez de

@zlash
zlash / main.cpp
Created February 19, 2017 04:57
Minimal bgfx + SDL2
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <bgfx/bgfx.h>
#include <bgfx/platform.h>
#include <bx/bx.h>
#include <bx/mutex.h>
#include <bx/thread.h>
void threadInit()
{
@kbariotis
kbariotis / main.yaml
Last active August 5, 2024 08:31
Ansible playbook for deploying a Node.js app to DigitalOcean
- name: DO
hosts: localhost
vars:
project_name: "PUT A NAME FOR YOUR PROJECT HERE"
do_token: "PUT YOUR DIGITAL OCEAN API KEY HERE ==> https://cloud.digitalocean.com/settings/api/tokens"
repository: "PUT YOUR REPOSITORY URL HERE"
tasks:
- name: LOCAL | Generate SSH key
shell: ssh-keygen -b 2048 -t rsa -f ~/.ssh/{{project_name}} -q -N ""
@ruby0x1
ruby0x1 / Runner.hx
Last active December 29, 2021 20:44
A simple Haxe class for easily running threads and calling functions on the primary thread.
package;
#if cpp
import cpp.vm.Thread;
import cpp.vm.Deque;
#elseif neko
import neko.vm.Thread;
import neko.vm.Deque;
#end
@tienery
tienery / TextField.hx
Created September 16, 2016 02:28
TextField class using Kha in Haxe
package render;
import kha.Key;
import kha.input.Keyboard;
import kha.Font;
import kha.Color;
import kha.input.Mouse;
import kha.graphics2.Graphics;
class TextField
@kmark
kmark / AudioRecordActivity.java
Last active April 30, 2025 09:30
An example of how to read in raw PCM data from Android's AudioRecord API (microphone input, for instance) and output it to a valid WAV file. Tested on API 21/23 on Android and API 23 on Android Wear (modified activity) where AudioRecord is the only available audio recording API. MediaRecorder doesn't work. Compiles against min API 15 and probabl…
/*
* Copyright 2016 Kevin Mark
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@oscarcs
oscarcs / autoTile.hx
Last active April 12, 2021 20:08
Haxe roguelike autotiling example
public static function borderAutoTile(xt:Int, yt:Int, context:ITileable, cur:RLTile, values:BorderValues):Int
{
var val:Int = 1;
var u:RLTile = context.read(xt, yt - 1);
var r:RLTile = context.read(xt + 1, yt);
var d:RLTile = context.read(xt, yt + 1);
var l:RLTile = context.read(xt - 1, yt);
//check whether the surrounding tiles are walls.
@nadako
nadako / Main.hx
Created June 24, 2015 19:36
Haxe + SDL = native love \o/
class Main {
static function main() {
Sdl.init(Sdl.INIT_EVERYTHING);
var win = Sdl.createWindow("Hello", 100, 100, 800, 600, Sdl.WINDOW_OPENGL);
var ren = Sdl.createRenderer(win, -1, Sdl.RENDERER_ACCELERATED);
var bmp = Sdl.loadBMP("test.bmp");
var tex = Sdl.createTextureFromSurface(ren, bmp);
Sdl.freeSurface(bmp);
for (i in 0...3) {
@anissen
anissen / MainTest.hx
Created June 18, 2015 11:57
Haxe hxcpp cppia test
class MainTest {
static public function main() {
trace("Hello world!");
trace('Fibonacci of 7 is: ${fibonacci(7)}');
}
static function fibonacci(n) {
if (n == 0) return 0;
else if (n == 1) return 1;
@bellbind
bellbind / app.html
Created May 20, 2015 07:23
[electron]Use electron as a Web Server
<!doctype html>
<html><head><script src="app.js"></script></head><body></body></html>