- The Comprehensive Guide to Speaking at Technology Conferences in 2020 (https://www.cfpland.com/guides/speaking/)
- What I've learned after sending 147 proposals to 36 conferences in a year (https://drobinin.com/posts/what-ive-learned-after-sending-147-proposals-to-36-conferences-in-a-year/)
- Introduction to slides, a Clean Presentation Tool (https://zge.us.to/slides.html)
- A command-line based markdown presentation tool (https://github.com/visit1985/mdp)
- Giving a presentation with perfect UI/UX design (https://habr.com/en/post/471624/)
- Why Your Excellent Conference Talk Was Rejected (https://www.promptworks.com/blog/why-your-excellent-talk-was-rejected)
- Very Important Strangers (http://randsinrepose.com/archives/very-important-strangers/)
- Tips for Public Speaking (http://speaking.io)
- Presentation Skills Considered Harmful (http://seriouspony.com/blog/2013/10/4/presentation-skills-considered-harmful)
- Passionate Programmer: How to Give a Keynote (https://web.archive.org/web/20150211231805/http:/
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/** | |
* This software is in the public domain. Where that dedication is not recognized, | |
* you are granted a perpetual, irrevokable license to copy and modify this file | |
* as you see fit. | |
* | |
* Requires SDL 2.0.4. | |
* Devices that do not support Metal are not handled currently. | |
**/ | |
#import <UIKit/UIKit.h> |
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#include "nodes.h" | |
namespace ImGui | |
{ | |
void ImGuiNodes::UpdateCanvasGeometry(ImDrawList* draw_list) | |
{ | |
const ImGuiIO& io = ImGui::GetIO(); | |
mouse_ = ImGui::GetMousePos(); |
- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES