This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Unity specific .gitattributes | |
* text=auto | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
# Unity YAML | |
*.anim -text merge=unityyamlmerge diff |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class MathWishlist { | |
// Mathf | |
public const float TAU = 6.28318530717959f; | |
public static float Frac( float x ) => x - Mathf.Floor( x ); | |
public static float Smooth01(float x) => x * x * (3 - 2 * x); | |
public static float InverseLerpUnclamped( float a, float b, float value) => (value - a) / (b - a); | |
public static float Remap(float iMin, float iMax, float oMin, float oMax, float value) { | |
float t = Mathf.InverseLerp(iMin, iMax, value); | |
return Mathf.Lerp( oMin, oMax, t ); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Microsoft.Extensions.DependencyInjection; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using Xunit.Sdk; | |
namespace Example.Testing | |
{ | |
/// <summary> |
OlderNewer