Skip to content

Instantly share code, notes, and snippets.

View jfoshee's full-sized avatar
🔒
Signing JWTs...

Jacob Foshee jfoshee

🔒
Signing JWTs...
View GitHub Profile
@inikitin
inikitin / .gitattributes
Last active August 11, 2025 12:43
.gitattributes for Unity with case-insensitive Git LFS extension filters
# Unity specific .gitattributes
* text=auto
*.cs diff=csharp text
*.cginc text
*.shader text
# Unity YAML
*.anim -text merge=unityyamlmerge diff
@FreyaHolmer
FreyaHolmer / MathWishlist.cs
Created January 15, 2020 12:07
Things I'd love to have in Unity's Mathf and Vector classes~
public class MathWishlist {
// Mathf
public const float TAU = 6.28318530717959f;
public static float Frac( float x ) => x - Mathf.Floor( x );
public static float Smooth01(float x) => x * x * (3 - 2 * x);
public static float InverseLerpUnclamped( float a, float b, float value) => (value - a) / (b - a);
public static float Remap(float iMin, float iMax, float oMin, float oMax, float value) {
float t = Mathf.InverseLerp(iMin, iMax, value);
return Mathf.Lerp( oMin, oMax, t );
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Xunit.Sdk;
namespace Example.Testing
{
/// <summary>