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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta name="underbar: contains" content="underbar: contains"> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<script id="jsbin-javascript"> |
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/* | |
* VARIABLES: | |
* | |
* 0. To hold things in memory during the life-cycle of a program, we can use variables. Variables | |
* are named identifiers that can point to values of a particular type, like a Number, String, | |
* Boolean, Array, Object or another data-type. Variables are called so because once created, we | |
* can CHANGE the value (and type of value) to which they point. | |
* | |
* 1. To create a variable we use the keyword, var, followed by a name (id or alias) for our | |
* variable. |
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/* | |
* VARIABLES: | |
* | |
* 0. To hold things in memory during the life-cycle of a program, we can use variables. Variables | |
* are named identifiers that can point to values of a particular type, like a Number, String, | |
* Boolean, Array, Object or another data-type. Variables are called so because once created, we | |
* can CHANGE the value (and type of value) to which they point. | |
* | |
* 1. To create a variable we use the keyword, var, followed by a name (id or alias) for our | |
* variable. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<script id="jsbin-javascript"> | |
// variables |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* VARIABLES: | |
* | |
* 0. To hold things in memory during the life-cycle of a program, we can use variables. Variables | |
* are named identifiers that can point to values of a particular type, like a Number, String, | |
* Boolean, Array, Object or another data-type. Variables are called so because once created, we | |
* can CHANGE the value (and type of value) to which they point. | |
* | |
* 1. To create a variable we use the keyword, var, followed by a name (id or alias) for our | |
* variable. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* VARIABLES: | |
* | |
* 0. To hold things in memory during the life-cycle of a program, we can use variables. Variables | |
* are named identifiers that can point to values of a particular type, like a Number, String, | |
* Boolean, Array, Object or another data-type. Variables are called so because once created, we | |
* can CHANGE the value (and type of value) to which they point. | |
* | |
* 1. To create a variable we use the keyword, var, followed by a name (id or alias) for our | |
* variable. |