service.beta.kubernetes.io/aws-load-balancer-access-log-emit-interval
(in minutes)service.beta.kubernetes.io/aws-load-balancer-access-log-enabled
(true|false)service.beta.kubernetes.io/aws-load-balancer-access-log-s3-bucket-name
service.beta.kubernetes.io/aws-load-balancer-access-log-s3-bucket-prefix
service.beta.kubernetes.io/aws-load-balancer-additional-resource-tags
(comma-separated list of key=value)service.beta.kubernetes.io/aws-load-balancer-backend-protocol
(http|https|ssl|tcp)service.beta.kubernetes.io/aws-load-balancer-connection-draining-enabled
(true|false)
/** | |
* @author Zakir Tariverdiev | |
* @class animatedGifDetect | |
* @description | |
* GIF file reader that checks whether GIF image is animated, or not. | |
* Uses information gathered from the website below: | |
* http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp | |
*/ | |
(function(window, undefined) { | |
'use strict'; |
FFMPEG filters provide a powerful way to programmatically enhance or alter videos, and it’s fairly simple to add a watermark to a video using the overlay filter. The easiest way to install ffmpeg is to download a pre-built binary for your specific platform. Then you don’t have to worry about including and installing all the right dependencies and codecs you will be using.
Once you have ffmpeg installed, adding a watermark is as easy as passing your existing source through an overlay filter like so:
ffmpeg -i test.mp4 -i watermark.png -filter_complex "overlay=10:10" test1.mp4
Basically, we’re passing in the original video, and an overlay image as inputs, then passing it through the filter, and saving the output as test1.mp4.
#!/bin/sh | |
# Homebrew Script for OSX | |
# To execute: save and `chmod +x ./brew-install-script.sh` then `./brew-install-script.sh` | |
echo "Installing brew..." | |
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" | |
echo "Installing brew cask..." | |
brew tap homebrew/cask |
package main | |
import ( | |
"fmt" | |
"golang.org/x/crypto/openpgp" | |
"os" | |
) | |
func main() { | |
keyRingReader, err := os.Open("signer-pubkey.asc.txt") |
With Alloy and Hyperloop, you can quickly and easily expose native UI as Custom Alloy tags by leveraging the namespace (ns) attribute and commonjs modules.
Alloy allows you to create your own UI element that can be included into the XML View heirarchy in one of two ways, an Alloy Widget or through the use of Custom Tags.
To create your own custom tag, you link the tag to the commonjs module with the namespace attribute (ns). Here is an example using a custom tag to render a standard Titanium View:
package main | |
import ( | |
"bufio" | |
"encoding/csv" | |
"encoding/json" | |
"fmt" | |
"io" | |
"os" | |
"path/filepath" |
[ | |
{ | |
"city": "New York", | |
"growth_from_2000_to_2013": "4.8%", | |
"latitude": 40.7127837, | |
"longitude": -74.0059413, | |
"population": "8405837", | |
"rank": "1", | |
"state": "New York" | |
}, |
{ | |
// http://eslint.org/docs/rules/ | |
"ecmaFeatures": { | |
"binaryLiterals": false, // enable binary literals | |
"blockBindings": false, // enable let and const (aka block bindings) | |
"defaultParams": false, // enable default function parameters | |
"forOf": false, // enable for-of loops | |
"generators": false, // enable generators | |
"objectLiteralComputedProperties": false, // enable computed object literal property names |
/* | |
Define our various sizes. | |
*/ | |
var AndroidSizes = { | |
'android/images/res-ldpi/splash.9.png': 240, | |
'android/images/res-mdpi/splash.9.png': 360, | |
'android/images/res-hdpi/splash.9.png': 480, | |
'android/images/res-xhdpi/splash.9.png': 720, | |
'android/images/res-xxhdpi/splash.9.png': 960, | |
'android/images/res-xxxhdpi/splash.9.png': 1440 |