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| use_bpm 60 | |
| live_loop :pulse do | |
| notes = scale( :e3, :minor_pentatonic).shuffle | |
| with_fx :bitcrusher do | |
| notes.each do |n| | |
| sample :ambi_choir | |
| play n, release: 1 | |
| sleep 0.25 | |
| end |
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| import ghpythonlib.components as ghcomp | |
| import Rhino | |
| import math | |
| objList = [] | |
| ptList = [] | |
| for i in range(num): | |
| #球状に配列する | |
| y = i * 2 / num - 1 + (1 / num) | |
| r = math.sqrt(1 - y * y) |
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| class ApplicationController < ActionController::Base | |
| # Prevent CSRF attacks by raising an exception. | |
| # For APIs, you may want to use :null_session instead. | |
| protect_from_forgery with: :exception | |
| def hello | |
| render text: "Hello World" | |
| end | |
| end |
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| sc.doc = Rhino.RhinoDoc.ActiveDoc |
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| using System.IO; | |
| using System.Linq; | |
| using Emgu.CV.CvEnum; | |
| using UnityEngine; | |
| using System; | |
| using System.Drawing; | |
| using System.Collections; | |
| using System.Text; | |
| using Emgu.CV; | |
| using Emgu.CV.Structure; |
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| import urllib | |
| from urllib.request import urlretrieve | |
| from urllib.request import urlopen | |
| from bs4 import BeautifulSoup | |
| import re | |
| import os | |
| baseUrl = "http://www.trainfrontview.net/" | |
| trainUrl = "sozai.htm" | |
| html = urlopen(baseUrl + trainUrl) |
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| import pprint | |
| import requests | |
| import os | |
| from urllib.request import urlopen | |
| accessToken = "xxxxxxxxxx" | |
| boardId = "0000000000" | |
| folderPath = "./images" | |
| response = requests.get( |
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| private void RunScript(List<Point3d> pts, int res, ref object A) | |
| { | |
| List<Point3d> points = new List<Point3d>(); | |
| if(pts.Count >= 3){ | |
| for(int i = 0; i < pts.Count - 2; i++){ | |
| Point3d pt1, pt2, pt3 = new Point3d(); | |
| if(pts.Count == 3){ |
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| public void DetectDeviceRotation(){ | |
| Vector3 acc = Input.acceleration; | |
| if(Mathf.Abs(acc.x) > Mathf.Abs(acc.y)){ | |
| if(acc.x < 0){ | |
| Debug.Log("Landscape Left"); | |
| }else{ | |
| Debug.Log("Landscape Right"); | |
| } | |
| }else{ |
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| var startFrame = 60.0; | |
| var totalFrame = 240.0; | |
| var totalTime = 10.0; | |
| var t = Math.round((timeToFrames(time)-startFrame)/totalFrame*totalTime); | |
| if(t <0){ | |
| "0 時間" | |
| }else if(t <= totalTime){ | |
| t + " 時間" | |
| }else{ | |
| Math.round(totalTime) + " 時間" |
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