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// Ported from Stefan Gustavson's java implementation | |
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | |
// Read Stefan's excellent paper for details on how this code works. | |
// | |
// Sean McCullough [email protected] | |
/** | |
* You can pass in a random number generator object if you like. | |
* It is assumed to have a random() method. | |
*/ |
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.ipad-only, | |
.iphone-only, | |
.retina-only, | |
.non-retina-only, | |
.retina-iphone-only, | |
.non-retina-iphone-only | |
display: none | |
// iPad Only | |
@media only screen and (device-width: 768px) |
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#include "testApp.h" | |
#include "Poco/Base64Decoder.h" | |
// # encodeing | |
// $ base64 openFrameworks.png | |
string base64ImageData = "iVBORw0KGgoAAAANSUhEUgAAAHIAAAA8CAYAAAC6j+5hAAAAAXNSR0IArs4c6QAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9sLGgwmJX2ZbqEAAAQrSURBVHja7Z2rdxtHFIe/34xspFO+f4BbXIXrD6hQkIMC2qAE1CygMbJBjWpSFhGjmoTJxRUpqniPeMXbZfHOLdjNqRw/9Kj2odm9TEBndefbO/cxd65kZrRVJD2r4DF/mdlC0hHwRUnP+FtVg5TUB74qPv5pZmldIHtyv5f/FHt/azb28j8LG5TwgDTDXvdKBHYEDBwMwPU/KeHR54uZq4tmENIAM2BmZnM6WQuimc17u4Z3gBsFbORRf+mtXP1dbADCw7AAnBr6LRCuO6hPQwTYCcie9A3olUdJYGdbdV/5CzHqyS2KLeqm43cfIoD7v8FCT+4D6BRISvzhCei0J/dB0rCDeBfi1hYpKXFw4ql8UROPLrz8LBDOzWzRQdzSIiUNPboS9VmGsIFHVy2zzkchbgzyUP7Eowug3wDF+h5dHMqftB3iRiC9/LuAHTdNw4Ade/l3EZct5hn2fFXk7taFKGzUWFWxkZeu4oQYXq9TNHH7DvE/mDqKyzLXh7gSZE/6bh8gLltmHD5zM4hPgswLynq1b0sQsOP9jmY3h/goSEl9j37c16Xw6FRS0haIj4J0cNqQFGPr1MTBSVsgPghS0rM6k/0dBj/Dis4ba4f4IEgH38cS93n0Qxsg3gNZWONRRIlYkp/MxA3xHkiH+za2lNrgRewQ74CUlJTUilB7oaDoVogW4h2QB7hjIpUD3ChmiHdABizaI6Hm6FYORCgOliUlnn1MoNcPeiQldR5EizDJ |
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# Some general ignore patterns | |
build/ | |
obj/ | |
*.o | |
Debug*/ | |
Release*/ | |
*.mode* | |
*.app/ | |
*.pyc | |
.svn/ |
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// Get the canvas and the context | |
var c = document.querySelector('canvas'); | |
var cx = c.getContext('2d'); | |
// pixelcolour returns an object of rgba for the pixel at x and y | |
// great for checking if you are in a certain boundary or for | |
// colourpickers | |
function pixelcolour(x, y) { | |
var pixels = cx.getImageData(0, 0, c.width, c.height); | |
var index = ((y * (pixels.width * 4)) + (x * 4)); |