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console.log('Hello, World!'); | |
console.log('JavaScript!'); |
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if not game.Loaded then | |
game.Loaded:Wait() | |
end | |
if game.PlaceId ~= 7603178367 then | |
return | |
end | |
local delay = 3 | |
local count = 2700 + 28200 |
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["0.0.0.0/24", "0.1.0.0/24", "0.2.0.0/24", "0.3.0.0/24", "0.4.0.0/24", "0.5.0.0/24", "0.6.0.0/24", "0.7.0.0/24", "0.8.0.0/24", "0.9.0.0/24", "0.10.0.0/24", "0.11.0.0/24", "0.12.0.0/24", "0.13.0.0/24", "0.14.0.0/24", "0.15.0.0/24", "0.16.0.0/24", "0.17.0.0/24", "0.18.0.0/24", "0.19.0.0/24", "0.20.0.0/24", "0.21.0.0/24", "0.22.0.0/24", "0.23.0.0/24", "0.24.0.0/24", "0.25.0.0/24", "0.26.0.0/24", "0.27.0.0/24", "0.28.0.0/24", "0.29.0.0/24", "0.30.0.0/24", "0.31.0.0/24", "0.32.0.0/24", "0.33.0.0/24", "0.34.0.0/24", "0.35.0.0/24", "0.36.0.0/24", "0.37.0.0/24", "0.38.0.0/24", "0.39.0.0/24", "0.40.0.0/24", "0.41.0.0/24", "0.42.0.0/24", "0.43.0.0/24", "0.44.0.0/24", "0.45.0.0/24", "0.46.0.0/24", "0.47.0.0/24", "0.48.0.0/24", "0.49.0.0/24", "0.50.0.0/24", "0.51.0.0/24", "0.52.0.0/24", "0.53.0.0/24", "0.54.0.0/24", "0.55.0.0/24", "0.56.0.0/24", "0.57.0.0/24", "0.58.0.0/24", "0.59.0.0/24", "0.60.0.0/24", "0.61.0.0/24", "0.62.0.0/24", "0.63.0.0/24", "0.64.0.0/24", "0.65.0.0/24", "0.66.0.0/24", "0.67.0.0/24", "0.68.0.0/24" |
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a = 255 | |
a=0 | |
b=1 | |
c=2 | |
d=3 | |
e=4 | |
f=5 | |
g=6 | |
h=7 | |
i=8 |
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console.log('test'); |
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// NOTE: Most if not all of these console.logs were in the original obfuscated code, I commented most of them. :) | |
function generateUUID() { | |
var _0x3e34f1 = new Date().getTime(); | |
var _0x96f645 = | |
(typeof performance !== "undefined" && | |
performance.now && | |
performance.now() * 1000) || | |
0; |
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from dataclasses import dataclass | |
import socket | |
import random | |
@dataclass | |
class Response: | |
motd: str | |
protocol_version: str | |
version_name: str | |
online_players: int |