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Subject: [PATCH] Gen 4: Fix targeting of encored moves in doubles | |
--- | |
data/mods/gen4/moves.js | 5 +++++ | |
1 file changed, 5 insertions(+) | |
diff --git a/data/mods/gen4/moves.js b/data/mods/gen4/moves.js | |
index 308a58c6f..be46a2a5b 100644 | |
--- a/data/mods/gen4/moves.js | |
+++ b/data/mods/gen4/moves.js |
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static public System.UInt32 GetDecimalFromDPD(this System.Collections.BitArray input) { | |
/* 36 bits because the three 10 bit quantities will expand to 12 bits each */ | |
var Bits = new System.Collections.BitArray(36); | |
/* I could probably shorten this with a loop, but I haven't taken the time to figure that logic out. */ | |
System.Boolean bit_0, bit_1, bit_2, bit_3, bit_4, bit_5, bit_6, bit_7, bit_8, bit_9; | |
/* Since we have 32 bit of space, but only 30 bits of data we ignore the first two bits */ | |
/* This decodes the first 10 bits of data */ | |
bit_0 = input[2]; |
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// Your browser must support ES6 async / await, Promises, and Template Strings for this to work. | |
// Do not remove the sleeps to make it faster. They are there to allow time for the Ajax calls that Canvas makes to process. | |
// If you are on a slow connection, you might need to increase the length of the sleep calls. | |
// I've also made it up to you to click the send button. Be sure to check that you pasted your invite url correctly. | |
// To run this: | |
// * Go to the page on Canvas where you can see your messages from the class you want to send the invite to. | |
// * Open your browser's console using F12 or by right clicking and then selecting "Inspect Element". | |
// * Paste the below code into your console window and hit enter. | |
// * Then enter add_students("INSERT_INVITE_URL_HERE"); into your console window and hit enter. | |
// * The script will run and then all you have to do is proofread and hit send! |