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const LOCAL_FEED_URL = `./feed.rss`; | |
const FEED_ERROR_TXT = `Feed unavailble, check back later`; | |
const postsEl = document.querySelector('.posts'); | |
function showRSS(RSS_URL) { | |
fetch(RSS_URL) | |
.then((response) => { | |
if (response.ok) { return response.text(); } | |
else throw new Error('Something went wrong'); }) |
We can make this file beautiful and searchable if this error is corrected: It looks like row 4 should actually have 1 column, instead of 11 in line 3.
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# View in 3table | |
# https://3table.glitch.me/ | |
# https://3table.glitch.me/#url=https://gist.githubusercontent.com/joegaffey/aacfd2438b83411e38bdff322aeeac72/raw/958e71de02b2c9eedada7d330a2c3269f55a4841/profile_cube.csv | |
4040, side, 1, 1, 5, 230, 0, -250, 0, 0, 0 | |
4040, side, 1, 1, 5, -230, 0, -250, 0, 0, 0 | |
4040, side, 1, 1, 4.2, 210, 0, -230, 0, -90, 0 | |
4040, side, 1, 1, 4.2, 210, 0, 230, 0, -90, 0 | |
c4040, side, 1, 1, 1, -210, 20, -210, 90, 0, 0 | |
c4040, side, 1, 1, 1, 210, -20, -210, 90, 180, 0 | |
c4040, side, 1, 1, 1, -210, -20, 210, -90, 0, 0 |
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#include <Joystick.h> | |
#define ThrottlePin 2 | |
#define SteeringPin 3 | |
int ThrottleValue; | |
int SteeringValue; | |
Joystick_ Joystick; |
We can make this file beautiful and searchable if this error is corrected: It looks like row 3 should actually have 1 column, instead of 11 in line 2.
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# View in 3table | |
# https://3table.glitch.me/ | |
cube, model, 2.5, 0.18, 8, 0, 9, -100, 0, 0, 0 | |
cube, lid, 2.6, 0.18, 8, 0, 310, -100, 0, 0, 0 | |
cube, model, 0.18, 3, 8, 120, 150, -100, 0, 0, 0 | |
cube, model, 0.18, 3, 8, -120, 150, -100, 0, 0, 0 | |
#1689515232568, model, 18, 20, 20, 0, 140, -300, -90, 0, 0 | |
#1689515223617, model, 10, 10, 10, 0, 60, 120, 0, 90, 0 | |
cylinder, model, 0.3, 2, 0.3, -108, 100, 0, 0, 0, 0 | |
cylinder, model, 0.3, 2, 0.3, 108, 100, 0, 0, 0, 0 |
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// Set up the Three.js scene | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000); | |
camera.position.z = camera.position.y = 500; | |
scene.add(camera); | |
const geometry = new THREE.CubeGeometry(200, 200, 200); | |
const material = new THREE.MeshNormalMaterial(); |
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