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using System; | |
using UnityEngine.Internal; | |
using UnityEngine; | |
using System.Runtime.Serialization; | |
using System.Xml.Serialization; | |
/// <summary> | |
/// Quaternions are used to represent rotations. | |
/// A custom completely managed implementation of UnityEngine.Quaternion | |
/// Base is decompiled UnityEngine.Quaternion |
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/// <summary> | |
/// Implements basic equals methods and bool converions, similar to UnityEngine.Object | |
/// </summary> | |
public class BaseObject | |
{ | |
public override bool Equals(object obj) | |
{ | |
return AreObjectsEqual(this, obj as BaseObject); | |
} | |
public override int GetHashCode() |