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| del /s /q /f /a .DS_STORE | |
| del /s /q /f /a ._* | |
| del /s /q /f /a *DS_STORE | |
| pause |
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| let AspectMode = cc.Enum({ | |
| None: 0, | |
| WidthControlsHeight: 1, | |
| HeightControlsWidth: 2, | |
| FitInParent: 3, | |
| EnvelopeParent: 4, | |
| }); | |
| cc.Class({ | |
| extends: cc.Component, |
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| // Not support of 2019.1.0f1 | |
| static void CreateScriptAsset(string templatePath, string destName) { | |
| #if UNITY_2019_1_OR_NEWER | |
| UnityEditor.ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, destName); | |
| #else | |
| typeof(UnityEditor.ProjectWindowUtil) | |
| .GetMethod("CreateScriptAsset", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic) | |
| .Invoke(null, new object[] { templatePath, destName }); | |
| #endif |
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| /* aspect-ratio */ | |
| /* <div class="aspect-ratio" style="--width: 16; --height: 9;"> */ | |
| .aspect-ratio { | |
| position: relative; | |
| box-sizing: border-box; | |
| } | |
| .aspect-ratio > * { | |
| position: absolute; | |
| top: 0; | |
| right: 0; |
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| public static float ClampAngle(float angle, float min, float max) { | |
| float start = (min + max) * 0.5f - 180; | |
| float floor = Mathf.FloorToInt((angle - start) / 360) * 360; | |
| return Mathf.Clamp(angle, min + floor, max + floor); | |
| } |
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| /** | |
| * Obsolete! Use https://github.com/johnsoncodehk/ts2gamesparks | |
| */ | |
| var path = require('path'), fs = require('fs'); | |
| var outDir = "./dist/"; | |
| function findAllTsFiles(startPath, paths = []) { | |
| if (!fs.existsSync(startPath)) { |
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| /* | |
| * https://gist.github.com/johnsoncodehk/783295c6aa06593badfce037c810c7b2 | |
| */ | |
| using UnityEngine; | |
| [RequireComponent(typeof(Rigidbody))] | |
| public class RigidbodyPause : MonoBehaviour { | |
| [System.Serializable] |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.IO; | |
| using System.Collections.Generic; | |
| public class Fix55To54 { | |
| [System.SerializableAttribute] | |
| public class GameObjectData { | |
| public bool activeSelf; |
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| /* | |
| * https://gist.github.com/johnsoncodehk/17f05ebbeb1b7966efc4d5a176dd0bd8 | |
| */ | |
| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| public static class YieldReturnExtension | |
| { |