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extension NSTimer { | |
/** | |
Creates and schedules a one-time `NSTimer` instance. | |
- Parameters: | |
- delay: The delay before execution. | |
- handler: A closure to execute after `delay`. | |
- Returns: The newly-created `NSTimer` instance. | |
*/ |
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import Foundation | |
// Executes an array of blocks in parallel, but only returns after they're all done. | |
func parallel(blocks: [() -> ()]) { | |
let group = dispatch_group_create() | |
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) | |
for block in blocks { | |
dispatch_group_async(group, queue, block) | |
} |
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// Creates a UIColor from a Hex string. | |
func colorWithHexString (hex:String) -> UIColor { | |
var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString | |
if (cString.hasPrefix("#")) { | |
cString = cString.substringFromIndex(1) | |
} | |
if (countElements(cString) != 6) { | |
return UIColor.grayColor() |
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// Usage example: | |
// input image: http://f.cl.ly/items/3v0S3w2B3N0p3e0I082d/Image%202011.07.22%2011:29:25%20PM.png | |
// | |
// UIImage *buttonImage = [UIImage ipMaskedImageNamed:@"UIButtonBarAction.png" color:[UIColor redColor]]; | |
// .h | |
@interface UIImage (IPImageUtils) | |
+ (UIImage *)ipMaskedImageNamed:(NSString *)name color:(UIColor *)color; | |
@end |
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/* | |
I was struggling with the fact that the "stock" jQuery Mobile "loading" message | |
allowed users to click on UI items around it... | |
so it's Mike Alsup's BlockUI to the rescue! | |
first include his blockui library from: | |
http://jquery.malsup.com/block/#download | |
*/ |
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