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// Framer X Utils.modulate equivalent | |
function modulate(value, rangeA, rangeB, limit = false) { | |
const [fromLow, fromHigh] = rangeA; | |
const [toLow, toHigh] = rangeB; | |
const result = toLow + ((value - fromLow) / (fromHigh - fromLow)) * (toHigh - toLow); | |
if (limit === true) { | |
if (toLow < toHigh) { | |
if (result < toLow) { | |
return toLow; |
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var s = document.createElement("script"); s.setAttribute("src", "https://magic-motion-intro.koenbok.now.sh/MagicMotionIntro.d93f8ba0.js");document.body.appendChild(s); |
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// Changes XML to JSON | |
// Modified version from here: http://davidwalsh.name/convert-xml-json | |
function xmlToJson(xml) { | |
// Create the return object | |
var obj = {}; | |
if (xml.nodeType == 1) { // element | |
// do attributes | |
if (xml.attributes.length > 0) { |
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getBoundingLayerForRotatedLayer = (layer) -> | |
tr = "topRight"; bl = "bottomLeft"; tl = "topLeft"; br = "bottomRight"; | |
center = x: layer.midX, y: layer.midY | |
size = w: layer.width, h: layer.height | |
rotation = layer.rotation | |
corners = | |
"#{tr}": x: (size.w/2), y: (size.h/2) | |
"#{bl}": x: -(size.w/2), y: -(size.h/2) | |
getRotatedPoint = (p) -> |
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# Project Info | |
# This info is presented in a widget when you share. | |
# http://framerjs.com/docs/#info.info | |
Framer.Info = | |
title: "Triangle Layer Rebound" | |
author: "Jordan Dobson" | |
twitter: "jordandobson" | |
description: "[email protected]\n\nThis rebound of jrdn.io/haJ2 \nby Black Ray adds direction checking, allows you to set direction as an option when creating a layer and sets the bounding box of the layer to it's intrinsic size." |
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print "hello world" |
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Set inline width & height. | |
Video, img alternative natural width & height: 1920 x 1080 | |
21mb video O_O | |
http://codepen.io/MikeMcChillin/pen/wKGFz |
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- (UIView *)applyBlurToView:(UIView *)view withEffectStyle:(UIBlurEffectStyle)style andConstraints:(BOOL)addConstraints { | |
//only apply the blur if the user hasn't disabled transparency effects | |
if (!UIAccessibilityIsReduceTransparencyEnabled()) { | |
UIBlurEffect * blurEffect = [UIBlurEffect effectWithStyle:style]; | |
UIVisualEffectView * blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect]; | |
blurEffectView.frame = view.bounds; | |
[view addSubview:blurEffectView]; | |
blurEffectView.layer.opacity = 0; | |
if (addConstraints) { | |
//add auto layout constraints so that the blur fills the screen upon rotating device |
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- (UIImage *)createDimImage:(UIImage *)image; { | |
CGSize size = image.size; | |
CGRect bounds = CGRectMake(0, 0,size.width, size.height); | |
UIImage * dimImage; | |
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0f); | |
[msColorNeutralLight setFill]; | |
UIRectFill(bounds); | |
[image drawInRect:bounds blendMode:kCGBlendModeMultiply alpha:1.0f]; |
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var QcValueConverter = { | |
tensionFromQcValue: function(qcValue) { | |
return (qcValue - 30.0) * 3.62 + 194.0; | |
}, | |
qcValueFromTension: function(tension) { | |
return (tension - 194.0) / 3.62 + 30.0; | |
}, | |
frictionFromQcValue: function(qcValue) { |
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