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| select -cl; | |
| select -add AZRI:CTL_L_BeltSide1; | |
| select -add AZRI:CTL_L_BeltFront1; | |
| select -add AZRI:CTL_R_BeltFront1; | |
| select -add AZRI:CTL_L_BeltBack1; | |
| select -add AZRI:CTL_R_BeltBack1; | |
| select -add AZRI:CTL_R_PouchBack1; | |
| select -add AZRI:CTL_R_PouchFront1; | |
| select -add AZRI:CTL_R_BeltSide1; |
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| send_request_one() | |
| response_two = send_request_two() | |
| response_three = send_request_three() | |
| send_request_four() | |
| await response_two | |
| await response_three | |
| send_request_five() |
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| const std = @import("std"); | |
| const stdout = std.io.getStdOut().writer(); | |
| fn Box(comptime T: type) type { | |
| return struct { | |
| value: T, | |
| }; | |
| } | |
| const Point = struct { |
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| vagrant@vagrant[0] ~: cat pwd.zig | |
| const std = @import("std"); | |
| const os = std.os; | |
| const print = std.debug.print; | |
| pub fn main() !void { | |
| // I think this is entirely on the stack? | |
| var buf: [4096]u8 = undefined; | |
| // use that fixed array we put on the stack as |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class TracerDot : MonoBehaviour { | |
| private float spawned; | |
| void Start() { | |
| spawned = Time.time; | |
| } |
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