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#include "stdafx.h"
#include "interface.h"
#ifdef _WIN32
#undef APIENTRY
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#endif
static oglplus::Context gl;
@jose-villegas
jose-villegas / after.cpp
Created November 16, 2015 04:30
almost40fpswat
#include <glm/gtc/matrix_inverse.hpp>
#include "transform_matrices.h"
#include "frustum.h"
TransformMatrices::TransformMatrices() : matrices(), matricesChanged(None)
{
}