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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitshiftProgrammer/Skybox" | |
{ | |
Properties | |
{ | |
_SkyColor1("Top Color Day", Color) = (0.37, 0.52, 0.73, 0) | |
_SkyColor2("Horizon Color Day", Color) = (0.89, 0.96, 1, 0) |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
using UnityEngine; | |
public class SurfaceGenerator : MonoBehaviour | |
{ | |
public bool generateContinuously = false; | |
public bool generateCollider = false; |
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using UnityEngine; | |
public class SurfaceImitator : MonoBehaviour | |
{ | |
public SurfaceGenerator reference; | |
public bool generateCollider = true; | |
private Mesh mesh; | |
private Vector3[] vertices; |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class JarvisMarchConvexHull : MonoBehaviour | |
{ |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
using UnityEngine; | |
[RequireComponent(typeof(SkinnedMeshRenderer))] | |
public class AudioVisualizer : MonoBehaviour | |
{ | |
[Range(1.0f,4500.0f)] |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public interface IUseMagic | |
{ | |
void UseMagic(); | |
} | |
public class MagicUser : IUseMagic | |
{ |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitShiftProgrammer/AnimatedFish" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_EffectRadius("Wave Effect Radius",Range(0.0,1.0)) = 0.5 |
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Shader "BitShiftProductions/Noises" | |
{ | |
Properties | |
{ | |
_MainTex("Texture", 2D)="white" | |
_NoiseScale("Noise Scale",Float) = 5.0 | |
_Strength("Noise Strength",Float) = 1.0 | |
} | |
SubShader | |
{ |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitShiftProgrammer/DirectionalColour" | |
{ | |
Properties | |
{ | |
_Tex1 ("Texture 1", 2D) = "white" {} | |
_Tex2("Texture 2", 2D) = "white"{} |
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/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage of this stuff is not my responsibility*/ | |
Shader "BitShiftProductions/VoronoiMagic2" | |
{ | |
Properties | |
{ | |
} |
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