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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (GUIText))] | |
public class ObjectLabel : MonoBehaviour { | |
public string npcName; | |
public Transform target; // the object the label should follow | |
public Vector3 offset = Vector3.up; // Units in world space to offset; 1 unit above object by default | |
public bool useMainCamera = true; // Use the camera tagged MainCamera |
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<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320, 120} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x 50)] position:{320, 100} size:{100, 25} rotation:0.00, <SKSpriteNode> name:'0' texture:[<SKTexture> 'brick' (120 x 60)] position:{320, 1036} size:{60, 30} rotation:0.00, <SKNode> name:'(null)' position:{0, 0} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKLightNode> name:'(null)' position:{320, 1086} accumulatedFrame:{{inf, inf}, {inf, inf}}] | |
<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320.00006103515625, 127.18489837646484} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x |
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// | |
// GameScene.swift | |
// EmitterDemo | |
// | |
// | |
// colorize function takes HEX and Alpha converts then returns aUIColor object | |
func colorize (hex: Int, alpha: Double = 1.0) -> UIColor { | |
let red = Double((hex & 0xFF0000) >> 16) / 255.0 |
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