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| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel.DataAnnotations; | |
| namespace Utilities | |
| { | |
| // Credit http://www.technofattie.com/2011/10/05/recursive-validation-using-dataannotations.html | |
| // Usage | |
| // |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Windows.Forms; | |
| namespace Notifications | |
| { |
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| public static class ExtensionMethods | |
| { | |
| public static List<List<T>> Split<T>(this IEnumerable<T> collection, int size) | |
| { | |
| var chunks = new List<List<T>>(); | |
| var count = 0; | |
| var temp = new List<T>(); | |
| foreach (var element in collection) | |
| { |
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| namespace ExtensionMethods | |
| { | |
| public static class ExtensionMethods | |
| { | |
| public static void InvokeIfRequired<T>(this T obj, Action<T> action) where T : Control | |
| { | |
| if (obj.InvokeRequired) | |
| { | |
| obj.Invoke(new Action(() => action(obj))); | |
| } |
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| var shake = (function () { | |
| var shake = {}, | |
| watchId = null, | |
| options = { frequency: 300 }, | |
| previousAcceleration = { x: null, y: null, z: null }, | |
| shakeCallBack = null; | |
| // Start watching the accelerometer for a shake gesture | |
| shake.startWatch = function (onShake) { | |
| if (onShake) { |