- Probabilistic Data Structures for Web Analytics and Data Mining : A great overview of the space of probabilistic data structures and how they are used in approximation algorithm implementation.
- Models and Issues in Data Stream Systems
- Philippe Flajolet’s contribution to streaming algorithms : A presentation by Jérémie Lumbroso that visits some of the hostorical perspectives and how it all began with Flajolet
- Approximate Frequency Counts over Data Streams by Gurmeet Singh Manku & Rajeev Motwani : One of the early papers on the subject.
- [Methods for Finding Frequent Items in Data Streams](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.187.9800&rep=rep1&t
This is my default career advice for people starting out in geo/GIS, especially remote sensing, adapted from a response to a letter in 2013.
I'm currently about to start a Geography degree at the University of [Redacted] at [Redacted] with a focus in GIS, and I've been finding that I have an interest in working with imagery. Obviously I should take Remote Sensing and other similar classes, but I'm the type of person who likes to self learn as well. So my question is this: What recommendations would you give to a student who is interested in working with imagery? Are there any self study paths that you could recommend?
I learned on my own and on the job, and there are a lot of important topics in GIS that I don’t know anything about, so I can’t give comprehensive advice. I haven’t arrived anywhere; I’m just ten minutes ahead in the convoy we’re both in. Take these recommendations critically.
Find interesting people. You’ll learn a lot more from a great professor (or mentor, or friend, or conference) o
| #!/bin/bash | |
| # Settings: edit these as needed | |
| PROJECT_NAME="test" | |
| OUTPUT_DIRECTORY="~/Documents/MapBox/export/" | |
| # first change into TileMill code directory | |
| cd /Applications/TileMill.app/Contents/Resources/ | |
| # hint: use http://bboxfinder.com/ to get bounds in lon/lat |
hexer is cool. It's a new project by Howard Butler that makes hexagon binned files out of point files.
This worked on my system (OSX 10.9, git via homebrew)
git clone https://github.com/hobu/hexer.git
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset=utf-8 /> | |
| <title></title> | |
| <script src='http://api.tiles.mapbox.com/mapbox.js/v1.4.0/mapbox.js'></script> | |
| <script src='http://codeorigin.jquery.com/jquery-1.10.2.min.js'></script> | |
| <link href='http://api.tiles.mapbox.com/mapbox.js/v1.4.0/mapbox.css' rel='stylesheet' /> | |
| <!--[if lte IE 8]> | |
| <link href='http://api.tiles.mapbox.com/mapbox.js/v1.4.0/mapbox.ie.css' rel='stylesheet'> |
This is a non-technical reading list for technical people.
- How to Program Independent Games
- Kill Math (and Don't Kill Math)
- Move Fast and Don't Break Things
- Launch & The Web Is a Customer Service Medium by Paul Ford
- _why at Art & Code
- Repetitive Process
This is a list of software you should read like a novel.
| #!/bin/bash | |
| set -e -u | |
| domain='http://geojson.io' | |
| infile='' | |
| if (uname | grep -q 'Darwin'); then | |
| open='open' | |
| else | |
| open='xdg-open' |
| #!/bin/bash | |
| CDB_USER=$1 | |
| API_KEY=$2 | |
| IMPORT_FILE=$3 | |
| if [[ -z $CDB_USER ]] | |
| then | |
| echo "Missing user" | |
| fi |
Static tiled raster version of Mike Bostock’s satellite projection example
Minimal Mercator tiles from a [MapBox terrain example](http://a.tiles.mapbox.com/v3/examples.map-4l7djmvo/page.html) are [automatic computed](http://www.jasondavies.com/maps/tile/) and reprojected on-the-fly.
Unfortunately, distortion is too great to support zooming at the moment.
This is a more wordy, narrative accompaniment to my pretty bare presentation about d3 that I gave to the jQuery DC Meetup.
- Not a chart library (though you can make charts with it)
- Not a map library (though you can make maps with it)
Which is to say, d3 can be used for building things, but the 'atomic parts' are lower-level than bar graphs or projections or so on. This is a powerful fact. It also means that d3 is a good basis for simple interfaces, like Vega.js, that make its power accessible in other ways.
- Not a compatibility layer (it doesn't work with bad browsers)
