Paprika doesn't have their API documented, so this is me reverse-engineering it from an Android device
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/** A fragment shader to convert NV12 to RGB. | |
* Input textures Y - is a block of size w*h. | |
* texture UV is of size w*h/2. | |
* Remember, both U and V are individually of size w/2*h/2, but they are interleaved. | |
* The layout looks like this : | |
* ---------- | |
* | | | |
* | Y | size = w*h | |
* | | | |
* |________| |
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using System; | |
using System.Diagnostics; | |
using static System.Math; | |
// Some helpers for converting GPS readings from the WGS84 geodetic system to a local North-East-Up cartesian axis. | |
// The implementation here is according to the paper: | |
// "Conversion of Geodetic coordinates to the Local Tangent Plane" Version 2.01. | |
// "The basic reference for this paper is J.Farrell & M.Barth 'The Global Positioning System & Inertial Navigation'" | |
// Also helpful is Wikipedia: http://en.wikipedia.org/wiki/Geodetic_datum |
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