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@eevee
eevee / perlin.py
Last active May 29, 2025 13:08
Perlin noise in Python
"""Perlin noise implementation."""
# Licensed under ISC
from itertools import product
import math
import random
def smoothstep(t):
"""Smooth curve with a zero derivative at 0 and 1, making it useful for
interpolating.
@ashander
ashander / unfavorite.js
Last active July 31, 2025 14:21
Delete all your favorites (unfavorite or unlike every tweet) on twitter.com (thx to @JamieMason and @b44rd for inspiring this)
// 1. Go to https://twitter.com/i/likes
// 2. Keep scrolling to the bottom repeatedly until all your favs are loaded.
// 3. Run this in your console (open in chrome by View > Developer > JavaScript Console)
// Notes: this may take a while if you have a lot of favs/likes
// you can only access your most recent ~2000 likes.
// inspired by https://gist.github.com/JamieMason/7580315
$('.ProfileTweet-actionButtonUndo').click()
@anaisbetts
anaisbetts / stat-cache.js
Last active April 11, 2019 05:07
Make your Electron apps load faster, with this One Weird Trick
// Include this at the very top of both your main and window processes, so that
// it loads as soon as possible.
//
// Why does this work? The node.js module system calls fs.realpathSync a _lot_
// to load stuff, which in turn, has to call fs.lstatSync a _lot_. While you
// generally can't cache stat() results because they change behind your back
// (i.e. another program opens a file, then you stat it, the stats change),
// caching it for a very short period of time is :ok: :gem:. These effects are
// especially apparent on Windows, where stat() is far more expensive - stat()
// calls often take more time in the perf graph than actually evaluating the
@shagunsodhani
shagunsodhani / PixelRNN.md
Created October 9, 2016 13:22
Summary of PixelRNN paper

Pixel Recurrent Neural Network

Introduction

  • Problem: Building an expressive, tractable and scalable image model which can be used in downstream tasks like image generation, reconstruction, compression etc.
  • Link to the paper

Model

  • Scan the image, one row at a time and one pixel at a time (within each row).
@baku89
baku89 / export_video_inceptionism.py
Created October 30, 2016 01:03
My first video deep-dream
from batcountry import BatCountry
import numpy as np
from PIL import Image
from glob import glob
import os
import random
CAFFE_ROOT = '../caffe'
INPUT_PATH = 'input.jpg'
@t-vi
t-vi / validation_set_split.py
Last active August 18, 2017 16:08
Torch validation set split (MNIST example)
import torch.utils.data
from torchvision import datasets, transforms
class PartialDataset(torch.utils.data.Dataset):
def __init__(self, parent_ds, offset, length):
self.parent_ds = parent_ds
self.offset = offset
self.length = length
assert len(parent_ds)>=offset+length, Exception("Parent Dataset not long enough")
super(PartialDataset, self).__init__()
@martinraison
martinraison / demo.py
Last active October 21, 2018 18:26
sparse pytorch embedding demo
import argparse
from collections import Counter
import csv
import os
import torch
from torch.autograd import Variable
import torch.nn as nn
import torch.optim as optim
import torch.utils.data as data
import tarfile
@DrustZ
DrustZ / pvanet.py
Last active January 20, 2018 07:59
import torch
import torch.nn as nn
import torch.nn.functional as F
from torch.nn.parameter import Parameter
def debug(debug_open, x, layername):
if debug_open:
print x.size(), 'after', layername
class PVANet(nn.Module):
@kkweon
kkweon / DQN_PyTorch.py
Created June 8, 2017 22:18
PyTorch DQN implementation
"""
DQN in PyTorch
"""
import argparse
import torch
import torch.nn
import numpy as np
import random
import gym
WEBGL // p5 WEBGL rendering mode.
createCanvas(w, h, renderer) // Creates a 3D canvas (if renderer is WEBGL).
// Primitives
plane(width, height) // Creates a plane in 3D space. Equivalent to rect() in the default rendering mode.
plane(width, height, detailX, detailY) // Creates a plane in 3D space with the number of triangle subdivisions specified.
box(width) // Creates a cube in 3D space.
box(width, height, depth) // Creates a cuboid in 3D space.
box(width, height, depth, detailX, detailY) // Creates a cuboid in 3D space with triangle subdivisions.
sphere(radius) // Creates a sphere in 3D space.