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#include <iostream> | |
#include <conio.h> | |
#include <chrono> | |
#include <thread> | |
using namespace std; | |
//game state | |
bool gameOver = false; | |
//MAP BLOCKS | |
const int width = 20; | |
const int height = 20; |
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#include <string> | |
#include <ostream> | |
#include <vector> | |
using namespace std; | |
struct Field | |
{ | |
string name; | |
string type; |
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#include <iostream> | |
#include <windows.h> | |
#include <string> | |
// LeftClick function | |
void LeftClick() | |
{ | |
INPUT Input = { 0 }; | |
// left down | |
Input.type = INPUT_MOUSE; |
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### Keybase proof | |
I hereby claim: | |
* I am juaxix on github. | |
* I am juaxix (https://keybase.io/juaxix) on keybase. | |
* I have a public key ASCl5aLcWCrgmte5ZK51L4B9so6I3fMzBblx7CtKciofnAo | |
To claim this, I am signing this object: |
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/// juaxix - TicTacToe | |
/// @see https://imgur.com/a/gBmaYD4 | |
import javax.sound.sampled.AudioInputStream; | |
import javax.sound.sampled.AudioSystem; | |
import javax.sound.sampled.Clip; | |
import javax.swing.*; | |
import java.awt.*; | |
import java.awt.event.ActionEvent; | |
import java.awt.event.ActionListener; | |
import java.io.InputStream; |
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/** | |
* Class to run a background thread do parallel work with different Objects using an interface | |
*/ | |
class FBackgroundRunnable : public FRunnable | |
{ | |
public: | |
explicit FBackgroundRunnable(IMediator* InObject) | |
{ | |
Object = InObject; | |
BackgroundThread = FRunnableThread::Create(this, TEXT("Background Thread"), 0, EThreadPriority::TPri_Highest, FPlatformAffinity::GetAsyncLoadingThreadMask()); |
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