Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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Writing C software without the standard library | |
Linux Edition | |
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There are many tutorials on the web that explain how to build a | |
simple hello world in C without the libc on AMD64, but most of them |
#ifndef defer | |
struct defer_dummy {}; | |
template <class F> struct deferrer { F f; ~deferrer() { f(); } }; | |
template <class F> deferrer<F> operator*(defer_dummy, F f) { return {f}; } | |
#define DEFER_(LINE) zz_defer##LINE | |
#define DEFER(LINE) DEFER_(LINE) | |
#define defer auto DEFER(__LINE__) = defer_dummy{} *[&]() | |
#endif // defer |
I (Yanrishatum) see too many same questions. They irritate me.
Translation
"How dare you come into this chat and not realize that i am the GOD of heaps and that you MUST check out MY documentation1!!! Im veyr abngrey!!!" - translation from someone in chat.
Very accurate, I highly approve.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https: