why is this a React hook?
this is a simplified version of the production/real world version
You can consume roles
from context/redux/relay or other place to improve dx and void bugs
why is this a React hook?
this is a simplified version of the production/real world version
You can consume roles
from context/redux/relay or other place to improve dx and void bugs
High Performance Configuration for Jetbrains IDEs [IntelliJ, WebStorm, etc..]
Once you step into the realm of multi-project development, large scale dev, or just have to have like 6 IDE's open. You really start to feel a performance hit on jetbrains IDEs.
This configuration aims to give at least 10x performance increases across the board.
--- Actions --- | |
$Copy <M-C> | |
$Cut <M-X> <S-Del> | |
$Delete <Del> <BS> <M-BS> | |
$LRU | |
$Paste <M-V> | |
$Redo <M-S-Z> <A-S-BS> | |
$SearchWeb <A-S-G> | |
$SelectAll <M-A> | |
$Undo <M-Z> |
This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at GLSL ES specification
Version: WebGL 2.0
Arithmetic: ( ) + - ! * / %
Logical/Relatonal: ~ < > <= >= == != && ||
Bit Operators: & ^ | << >>
Comments: // /* */
Types: void
bool
int
uint
float
vec2
vec3
vec4
bvec2
bvec3
bvec4
ivec2
ivec3
ivec4
uvec2
uvec3
uvec4
mat2
mat3
mat4
mat?x?
sampler2D,
sampler3D
samplerCube
Format: float a = 1.0; int b = 1; uint i = 1U; int i = 0x1;
import React from 'react'; | |
import { render, cleanup } from '@testing-library/react'; | |
import { MockPayloadGenerator } from 'relay-test-utils'; | |
import { useRelayEnvironment } from 'react-relay/hooks'; | |
import TransactionList from '../TransactionList'; | |
afterEach(cleanup); | |
describe('<TransactionList />', () => { | |
it('should reject query', () => { |
/*------------------------------ | |
Background Cover UV | |
-------------------------------- | |
u = basic UV | |
s = screensize | |
i = image size | |
------------------------------*/ | |
vec2 CoverUV(vec2 u, vec2 s, vec2 i) { | |
float rs = s.x / s.y; // Aspect screen size | |
float ri = i.x / i.y; // Aspect image size |
Image.js
from the source below (it is almost a copy of Image.js from tiptap-extensions
except that it has a constructor that accepts uploadFunc
(function to be called with image
being uploaded) and additional logic if(upload) { ... } else { ... previous base64 logic .. }
in the new Plugin
section.import {Node, Plugin} from 'tiptap'
import {nodeInputRule} from 'tiptap-commands'
/**
* Matches following attributes in Markdown-typed image: [, alt, src, title]
*