This document provides a concise reference for Pine Script, a programming language specifically designed for trading strategies and indicators within TradingView.
| Operator | Description |
|---|
| import math | |
| def rgb_to_hsv(r, g, b): | |
| r = float(r) | |
| g = float(g) | |
| b = float(b) | |
| high = max(r, g, b) | |
| low = min(r, g, b) | |
| h, s, v = high, high, high |
| Pine Script™ language reference manual | |
| Language Operators | |
| != | |
| Not equal to. Applicable to expressions of any type. | |
| expr1 != expr2 | |
| RETURNS | |
| Boolean value, or series of boolean values. | |
| % |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>comment</key> | |
| <string>Pinescript</string> | |
| <key>fileTypes</key> | |
| <array> | |
| <string>pine</string> | |
| <string>pinescript</string> |
| [{ | |
| "0": [ | |
| "\\b(\\w\\+.all)\\b" | |
| ] | |
| }, | |
| { | |
| "1": [ | |
| "(color)(\\.)(aqua|black|blue|fuchsia|gray|green|lime|maroon|navy|olive|orange|purple|red|silver|teal|white|yellow)" | |
| ] | |
| }, |
| { | |
| "keyords and operators": [ | |
| "!=", | |
| "%", | |
| "%=", | |
| "*", | |
| "*=", | |
| "+", | |
| "+=", | |
| "-", |
| //@version=5 | |
| library("keyed_primatives") | |
| export type float_item | |
| string key = '' | |
| float val = 0. | |
| export type float_dict | |
| float_item[] content |
| import pandas as pd | |
| import sqlite3 | |
| conn = sqlite3.connect('/path/to/where/you/want/to/store/your/db') | |
| c = conn.cursor() | |
| df = pd.DataFrame([{'Column1':'Data','Column2':'Base'}]) | |
| df.to_sql("SQLDatabase", conn, if_exists="replace") |
| class LuaScriptGenerator: | |
| def __init__(self): | |
| self.function_templates = { | |
| "PressAndReleaseKey": "PressAndReleaseKey({key})", | |
| "PressKey": "PressKey({key})", | |
| "ReleaseKey": "ReleaseKey({key})", | |
| "PressAndReleaseMouseButton": "PressAndReleaseMouseButton({button})", | |
| "PressMouseButton": "PressMouseButton({button})", | |
| "ReleaseMouseButton": "ReleaseMouseButton({button})", | |
| # Add more function templates as needed |