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var game = exports;
game.of = {};
game.of.life = function () {
var self = this;
self.init = function ( turns, width, height ) {
self.board = new Array( height );
for ( var x = 0; x < height; x++ ) {
;(function (window, document) {
'use strict';
var self = this,
root = self.window,
ConfBplate = root.ConfBplate = {},
jQuery = root.jQuery,
$ = jQuery;
var animateScroll = root.ConfBplate.animateScroll = function () {
var $navLink = $('.nav-link');
#!/usr/bin/env node
var Y = exports;
var createObject = Y.createObject = function (d) {
var s = this;
return function () {
var operations = 'keys,values,has,set,get,iter,next,reset';
var s = this, o = (function () { return (new function () {}); }).call(s),
# coding: utf-8
def quantidade(produtos=0, tipo_pagamento=''):
resultado = 0
produto = 1.99
regra = 0
if produtos:
if tipo_pagamento and tipo_pagamento == 'dinheiro':
regra += 5
<!doctype html><title>Minimal tQuery Page</title>
<script src="tquery-bundle.js"></script>
<body><script>
var world = tQuery.createWorld().boilerplate().start();
var object = tQuery.createTorus().addTo(world);
</script></body>
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
<html>
<head>
<title>Three.js rápida introdução</title>
<style>
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="https://raw.github.com/mrdoob/three.js/master/build/three.js"></script>
<script> // O javascript vem aqui. </script>
@kaiquewdev
kaiquewdev / webgl1.js
Created November 2, 2012 06:55
webgl canvas context
var canvas = document.getElementById('canvas1');
var gl = canvas.getContext('webgl');
canvas.width = newWidth;
canvas.height = newHeight;
gl.viewport(0, 0, canvas.width, canvas.height);