This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Japanise strings go here for Rails i18n | |
ja: | |
backlogs_story_tracker: "ストーリーのトラッカー" | |
backlogs_task_tracker: "タスクのトラッカー" | |
backlogs_card_specification: "Label types for card printing" | |
backlogs_sprints: "スプリント" | |
field_story_points: "ストーリーポイント" | |
remaining_story_points: "残りストーリーポイント" | |
field_remaining_hours: "残り時間" | |
button_edit_wiki: "Wikiページの編集" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private void Button_Click_1( object sender, RoutedEventArgs e ) | |
{ | |
//HeavyProcess(); | |
var stopwatch = Stopwatch.StartNew(); | |
var stopwatch2 = Stopwatch.StartNew(); | |
this.button1.IsEnabled = false; //prevent re-entry | |
var someTask = Task<Task<int>>.Factory.StartNew( () => slowFunc( 1, 2 ) ); | |
someTask.ContinueWith( x => | |
{ | |
this.label1.Text = "Result: " + someTask.Result.Result.ToString(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Window x:Class="training03.MainWindow" | |
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | |
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | |
Title="MainWindow" Height="350" Width="525" | |
Loaded="Window_Loaded" Closing="Window_Closing"> | |
<Grid> | |
<Image Name="rgbImage" /> | |
</Grid> | |
</Window> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Window x:Class="training04.MainWindow" | |
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | |
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | |
Title="MainWindow" Height="350" Width="525" | |
Loaded="Window_Loaded" Closing="Window_Closing"> | |
<Grid> | |
<Image Name="rgbImage" /> | |
</Grid> | |
</Window> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Window x:Class="training04_extra.MainWindow" | |
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | |
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | |
Title="MainWindow" Height="350" Width="525" | |
Loaded="Window_Loaded" Closing="Window_Closing"> | |
<Grid> | |
<Image Name="rgbImage" /> | |
</Grid> | |
</Window> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Windows; | |
using System.Windows.Media; | |
using System.Windows.Media.Imaging; | |
using Microsoft.Kinect; | |
using OpenCvSharp; | |
using OpenCvSharp.Extensions; | |
namespace KinectOpenCV | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <vector> | |
#include <list> | |
#include <algorithm> | |
class hoge | |
{ | |
public: | |
hoge() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <vector> | |
unsigned long long int operator "" _twice ( unsigned long long int value ) | |
{ | |
return value * 2 ; | |
} | |
int operator "" _sec ( unsigned long long int value ) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ConsoleApplication3.cpp : コンソール アプリケーションのエントリ ポイントを定義します。 | |
// | |
#include "stdafx.h" | |
#include <Windows.h> | |
#include <NuiApi.h> | |
#include <vector> | |
#include <iostream> | |
int _tmain(int argc, _TCHAR* argv[]) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Thaks : http://www.codeproject.com/Articles/394975/How-To-Use-Kinect-Face-Tracking-SDK | |
#pragma once | |
// NuiApi.hの前にWindows.hをインクルードする | |
#include <Windows.h> | |
#include <NuiApi.h> | |
#include <FaceTrackLib.h> | |
#include <iostream> | |
#include <sstream> |
OlderNewer