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Starting updateCallbackPatterns | |
Pattern updateCallbackPatterns 0 found in file "WoW_3368-orig_32bit.exe" at offset 1304416 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3494-orig_32bit.exe" at offset 1324896 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3592-orig_32bit.exe" at offset 1306128 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3694-orig_32bit.exe" at offset 1339024 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3702-orig_32bit.exe" at offset 1340800 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3712-orig_32bit.exe" at offset 1341296 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3734-orig_32bit.exe" at offset 1360688 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3807-orig_32bit.exe" at offset 1419968 | |
Pattern updateCallbackPatterns 0 found in file "WoW_3810-orig_32bit.exe" at offset 1420288 |
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// here i am getting a pointer to the games camera, starting from | |
// s_currentWorldFrame which has a known address in the games memory. | |
// that static variable points to an instance of CGWorldFrame, which | |
// houses a lot of the rendering stuff, including the camera. the | |
// camera, among other things, has a variable for the field of view | |
// which is what ends up at *fovptr. | |
var s_currentWorldFrame = @encode(int*)(0xEEEA8C) // static pointer to active world frame | |
var m_camera = 32280; //offset of cgcamera pointer in worldframe object | |
var m_fov = 64; // offset of fov (field of view) value in cgcamera object (just a floating point number) |
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//////////////////////////////////////////////////////////////////////////////// | |
// -------------------------------------------------------------------------- // | |
// // | |
// (C) 2010-2016 Robot Developers // | |
// See LICENSE for licensing info // | |
// // | |
// -------------------------------------------------------------------------- // | |
//////////////////////////////////////////////////////////////////////////////// | |
//----------------------------------------------------------------------------// |
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Hash | Name | |
---|---|---|
FD24B86E | m_abortPlug | |
D64683D1 | m_aimID | |
BEC2BEAE | m_beginPlug | |
A358340A | m_castFilter | |
DDE1F5A5 | m_castLength | |
E7E0054D | m_castRadius | |
E3072BFB | m_condition | |
EDABEA76 | m_curVal | |
5D05B699 | m_destination |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title></title> | |
<script type="text/javascript"> | |
function CAsyncDBRequest(phpScript, postData, parseObject, parseFn) { | |
var self = this; | |
this.mparseObject = parseObject; | |
this.mparseFn = parseFn; |
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<link rel="import" href="../paper-button/paper-button.html"> | |
<link rel="import" href="../paper-progress/paper-progress.html"> | |
<link rel="import" href="../topeka-elements/topeka-resources.html"> | |
<link rel="import" href="../topeka-elements/topeka-leaderboard.html"> | |
<polymer-element name="my-element"> | |
<template> | |
<style> | |
:host { |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title></title> | |
<script type="text/javascript"> | |
window.onload = function(){ | |
var canvas, context; | |
var System = function(){ |
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var ffi = require('ffi'), | |
ref = require('ref'), | |
Struct = require('ref-struct'), | |
Library = require('./Library'), | |
Type = ref.Type, | |
NULL = ref.NULL, | |
isNull = ref.isNull; | |
var groups = ['libs', 'types', 'structs', 'callbacks', 'enums']; |