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using System.Linq; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class MeshInfoWindow : EditorWindow | |
{ | |
private enum TableSortState | |
{ | |
None, |
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use std::io::Read; | |
use std::num::Wrapping; | |
#[derive(Debug, Copy, Clone, PartialEq)] | |
pub enum Token { | |
Plus, | |
Minus, | |
Gt, | |
Lt, | |
LBracket, |
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// https://www.shadertoy.com/view/4sfGzS | |
float hash(vec3 p) // replace this by something better | |
{ | |
p = fract( p*0.3183099+.1 ); | |
p *= 17.0; | |
return fract( p.x*p.y*p.z*(p.x+p.y+p.z) ); | |
} | |
float noise( in vec3 x ) | |
{ |
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use_bpm 145 | |
live_loop :chord do | |
use_synth :piano | |
use_synth_defaults attack: 0.01, sustain: 8.0, decay: 0.1, amp: 1.0 | |
use_transpose +12 | |
with_fx :reverb, room: 1.0, amp: 1.0 do | |
with_fx :distortion, distort: 0.7 do | |
with_fx :nrlpf do | |
play ([:G2,:D3,:G3]) |
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Shader "PostProcess/HeightFog" | |
{ | |
Properties | |
{ | |
[HideInInspector] _MainTex ("Texture", 2D) = "white" {} | |
_FogColor ("FogColor", Color) = (1,1,1,1) | |
_FogDensity ("FogDensity", Range(0,1)) = 0.2 | |
_FogHeight ("FogHeight", float) = 5.0 | |
} | |
SubShader |
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using UnityEngine; | |
public class DepthScan : MonoBehaviour | |
{ | |
[SerializeField] private Camera cam; | |
[SerializeField] private Material mat; | |
[SerializeField] private float scanSpeed = 80f; | |
private float scanDistance; |
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package main | |
import ( | |
"fmt" | |
"time" | |
) | |
func main() { | |
timer := func(tag string) func() { | |
start := time.Now() |
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using UnityEngine; | |
using HTC.UnityPlugin.ColliderEvent; | |
using HTC.UnityPlugin.Utility; | |
public class DualGrabbable : MonoBehaviour | |
, IColliderEventDragStartHandler | |
, IColliderEventDragUpdateHandler | |
, IColliderEventDragEndHandler | |
{ | |
public class Grabber |
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package main | |
import ( | |
"image" | |
"gocv.io/x/gocv" | |
) | |
func main() { | |
webcam, err := gocv.OpenVideoCapture(0) |
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TOP_RIGHT = {x: 1130, y: 530} | |
def diff(x, y) | |
return "#{TOP_RIGHT[:x] + x},#{TOP_RIGHT[:y] + y}" | |
end | |
PRE_PROCESS = [ | |
"c:#{diff(0,0)}", | |
"c:#{diff(0,0)}", | |
"c:#{diff(0,0)}", |
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