If you have an integer which is an amount of seconds, you can easily turn it into the form
X days, Y hours, Z minutes, Q seconds
Here's a little method that will do all of that!
script.Parent = game.Players.LocalPlayer.PlayerGui | |
local banlist = {"ragedrawr","",""} | |
playerGui = game.Players.LocalPlayer.PlayerGui | |
playa = game.Players.LocalPlayer | |
script.Name = "Main" | |
local weegee = "http://www.roblox.com/asset/?id=53933616" | |
local Black = Color3.new(0/255,0/255,0/255) | |
local White = Color3.new(255/255,255/255,255/255) | |
local main = Instance.new("ScreenGui",playerGui) | |
main.Name = "AdministratorGUI" |
openapi: 3.0.3 | |
info: | |
version: '3.0' | |
title: 'V3' | |
description: | | |
Request Timing | |
When methods on the SDK are called, it should generally enqueue data locally into offline storage, and make batched flushes to the above endpoints on a timed basis, or when explicitly requested by the user. In general, the default flush interval should be in the 10s of seconds (reasonable default may depend on the nature of the platform), and should be configurable. | |
In the case of request failure (any non-20x response), the SDK should re-enqueue any failed events or attributes into local offline storage, and should begin an exponential slowdown of the flush interval, until a successful response is received. The backoff function should follow the decorrelated jitter algorithm below: |
There appears to be a string encoded in the binary payload: | |
https://gist.github.com/q3k/af3d93b6a1f399de28fe194add452d01#file-hashes-txt-L115 | |
Which functions as a killswitch: | |
https://piaille.fr/@zeno/112185928685603910 | |
Thus, one workaround for affected systems might be to add this to `/etc/environment`: | |
``` |