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Taking a closer look, wombat!

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Taking a closer look, wombat!
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using UnityEngine;
using System.Collections;
public class studyScript : MonoBehaviour {
Test test;
// Use this for initialization
void Start () {
}
using UnityEngine;
using System.Collections;
public class cubeScript : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}
using UnityEngine;
using System.Collections;
public class studyScript : MonoBehaviour {
Test test;
// Use this for initialization
void Start () {
}
using UnityEngine;
using System.Collections;
public class cubeScript : MonoBehaviour
{
public void bigsize ()
{
this.transform.localScale = new Vector3 (3.0f, 3.0f, 3.0f);
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SwipeDetector : MonoBehaviour
{
public float minSwipeDistY;
public float minSwipeDistX;
private Vector2 startPos;
private GameObject text;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class TimeAttackModeManager : MonoBehaviour
{
private GameObject timer;
public GameObject score;
public GameObject highScoreText;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PanelRoot : MonoBehaviour
{
private GameObject touchingObj1;
private GameObject touchedObj1;
private int touchNumber1;
private int calcNumber1;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SwipeDetector : MonoBehaviour
{
//スワイプ判定の最低距離
public float minSwipeDistX;
public float minSwipeDistY;
//実際にスワイプした距離
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SwipeDetector : MonoBehaviour
{
//スワイプ判定の最低距離
public float minSwipeDistX;
public float minSwipeDistY;
//実際にスワイプした距離
void setup() {
Serial.begin(9800); //モニターに出力するための設定
}
void loop() {
//ANALOG INの0番ピンからデータを受け付ける
Serial.println(100); //入力された値をモニターに出力
delay(1000);
}