Assets allowed in the ranked jams
- You are allowed to use/reuse any outside library or personal code made prior to the event, or code bits found from sources like StackOverflow or blogs (mind the note below about licensing though). You can also prepare your project by initializing the sources in advance. However, you cannot work on a game you started before the event
- Fonts are allowed, as are your engine's default appearance for UI elements
- Pre-made game author & engine splash screens
- Photos and videos as long as taken during the event
- Drums, sampled instruments in formats like Soundfont (.sf2), as well as DAW plugins like VSTs and their presets
- In the same vein, speech synthesis may be used to create narration for your game
- Brushes for painting with GIMP or other image editing software
- Procedurally generated assets, such as sfxr sound effects or textures made using GIMP's filters