This one is found in the wild while modding rnlf's Alakajam entry
Jump directly to the bug and its fix
First I transformed the world.lua file...
This one is found in the wild while modding rnlf's Alakajam entry
Jump directly to the bug and its fix
First I transformed the world.lua file...
This is a comparison of data structures for game entities (aka objects, actors...) across different games and game engines.
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"/> | |
| <script src="ace.js" type="text/javascript" charset="utf-8"></script> | |
| <script> | |
| var allegro_code = ` | |
| ceil = Math.ceil; | |
| floor = Math.floor; | |
| sin = Math.sin; |
| /* | |
| Random internet code to solve system of 3 lin eqs: | |
| float a,b,c,d,l,m,n,k,p,D,q,r,s,x,y,z; | |
| printf("PROGRAM TO SOLVE THREE VARIABLE LINEAR SIMULTANEOUS EQUATIONS"); | |
| printf("The equations are of the form:" | |
| "ax+by+cz+d=0" | |
| "lx+my+nz+k=0" | |
| "px+qy+rz+s=0"); | |
| printf("Enter the coefficients in the order a,b,c,d,l,m,n,k,p,q,r,s"); |
| """ | |
| TurboBSP Power 97 2.0 lightmap baker and map exporter script | |
| Lightmap bake script | |
| Objectives | |
| ---------- | |
| -Source is regular Blender file, containing a level | |
| -Level geometry must be in an object called "level" | |
| -"lightmap" object if present will be deleted |
| #include <allegro.h> | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #include <assert.h> | |
| #include <ctype.h> | |
| #include "mesh.h" | |
| #include "obj.h" | |
| #include "compat.h" |
| //Code highlighting | |
| hljs = require('highlight.js'); | |
| fs = require('fs'); | |
| //HTML processing | |
| cheerio = require('cheerio'); | |
| //Name of code highlighter style sheet | |
| var hlcss = "hlstyles/default.css"; | |
| var filenames = fs.readdirSync("./"); |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <ctype.h> | |
| #include <Windows.h> | |
| const char prog[1024] = "\"C:\\Program Files (x86)\\Notepad++\\notepad++.exe\""; | |
| DWORD GetNumCharsInConsoleBuffer() | |
| { | |
| CONSOLE_SCREEN_BUFFER_INFO buffer_info; |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <time.h> | |
| #include <assert.h> | |
| #include <string.h> | |
| #include <limits.h> | |
| #include <inttypes.h> | |
| uint32_t fnv1(const char *str) |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <time.h> | |
| #include <assert.h> | |
| #include <string.h> | |
| #include <limits.h> | |
| #include <inttypes.h> | |
| uint32_t fnv1(const char *str) |