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.roundcorners { position: relative; top: 0; left: 0; }
.oldIE .roundcorners { overflow: visible; }
.roundcornersInnerWrap { position: relative; top: 0; left: 0; }
.roundcorners .insideW { background-image:url("../images/corners/cornerWhiteInside.png"); }
.roundcorners .outsideW { background-image:url("../images/corners/cornerWhiteOutside.png"); }
.roundcorners .outsideWNoBdr { background-image:url("../images/corners/cornerWhiteOutsideNoBdr.png"); }
.roundcorners .outsideB { background-image:url("../images/corners/cornerBlackOutside.png"); }
.roundcorners .roundcorner { position: absolute; z-index: 1000; display: block; height: 10px; width:10px; }
.roundcorners .rcLeft.rcTop { left: 0; right: auto; top: 0; bottom: auto; background-position: left top; }
.roundcorners .rcRight.rcTop { left: auto; right: 0; top: 0; bottom: auto; background-position: right top; }
.roundcorners { position: relative; top: 0; left: 0; }
.oldIE .roundcorners { overflow: visible; }
.roundcornersInnerWrap { position: relative; top: 0; left: 0; }
.roundcorners .insideW { background-image:url("../images/corners/cornerWhiteInside.png"); }
.roundcorners .outsideW { background-image:url("../images/corners/cornerWhiteOutside.png"); }
.roundcorners .outsideWNoBdr { background-image:url("../images/corners/cornerWhiteOutsideNoBdr.png"); }
.roundcorners .outsideB { background-image:url("../images/corners/cornerBlackOutside.png"); }
.roundcorners .roundcorner { position: absolute; z-index: 1000; display: block; height: 10px; width:10px; }
.roundcorners .rcLeft.rcTop { left: 0; right: auto; top: 0; bottom: auto; background-position: left top; }
.roundcorners .rcRight.rcTop { left: auto; right: 0; top: 0; bottom: auto; background-position: right top; }
@keeganbrown
keeganbrown / gist:5099954
Created March 6, 2013 15:13
Cycle 2 Touch Swipe Detection, without iOS6 workaround
//TOUCH EVENTS
polyfillRequestAnimFrame(window);
var touchDragX = 0;
var lastTouchX = 0;
var sliderapi = null;
function onTouchStart (event) {
touchDragX = 0;
var touchPos = getTouchPos(event);
@keeganbrown
keeganbrown / perlin-noise-classical.js
Created November 7, 2012 20:45 — forked from banksean/perlin-noise-classical.js
two Perlin noise generators in javascript. The simplex version is about 10% faster (in Chrome at least, haven't tried other browsers)
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough banksean@gmail.com
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/