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using System; | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Abstracts the reflection required to use the internal TransformRotationGUI class. | |
/// </summary> | |
public class TransformRotationGUI | |
{ |
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using UnityEngine; | |
using Unity.Jobs; | |
using Unity.Burst; | |
using Unity.Collections; | |
public class CurveTest : MonoBehaviour | |
{ | |
public AnimationCurve curve; | |
private Mesh mesh; |
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using System; | |
using System.Runtime.CompilerServices; | |
using UnityEngine; | |
using Unity.Collections; | |
using static Unity.Mathematics.math; | |
public struct NativeCurve : IDisposable | |
{ | |
public bool IsCreated => values.IsCreated; |
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