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Star Trek: The Next Generation: A Final Unity game engine recreation
I like this game, but right now if you own it and want to play it you need to set up DOSbox, and that's lame. All its data files seem to be stored in a single directory on the CD, so an executable which can read those would be very cool.
Prior art: There's an okay resource for file formats but its focus is on data dumping, so there's no documentation that I can find on which files constitute behaviour and how they're arranged. There's also this unfinished attempt to implement the game in ScummVM, but since it's written in C++ it's basically gibberish and the impetus to finish it dissolved when DOSbox gained support for the original.
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Magic: the Gathering simulator
Magic is fun[citation needed], but playing it online sucks. Wizards of the Coast has actually put effort into a couple pieces of software that simulate the effect o