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@luruke
luruke / bunny.js
Created October 27, 2018 07:51
draw bunny on terminal
const drawille = require('drawille')
const bunny = require('bunny')
const glmatrix = require('gl-matrix')
const width = 200
const height = 200
const canvas = new drawille(width, height)
const mat4 = glmatrix.mat4
const vec3 = glmatrix.vec3
let points = []
@ralt
ralt / eshell.org
Last active January 19, 2022 19:18
my eshell config

Eshell

eshell is the shell I’ve tried using over time, and in the end just never stick with it. Let’s try one more time with a couple of tricks. The first tricks are mostly documentation:

  • M-& in a tramp-aware session means you run commands in a new buffer, without a TTY. Great for things like tailf.
  • for ncurses-like applications, “visual commands” is the missing context. Applications like top are in the default list by default,
@Jellonator
Jellonator / godot_mode7_shader.shader
Created January 2, 2020 22:42
Mode 7 shader for Godot
shader_type canvas_item;
uniform mat4 TRANSFORM;
uniform vec2 DEPTH;
uniform bool REPEAT_X;
uniform bool REPEAT_Y;
uniform bool FLIP;
void fragment() {
// Create the matrix. A workaround is used to modify the matrix's W column
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 19, 2025 06:30
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d