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@luruke
luruke / bunny.js
Created October 27, 2018 07:51
draw bunny on terminal
const drawille = require('drawille')
const bunny = require('bunny')
const glmatrix = require('gl-matrix')
const width = 200
const height = 200
const canvas = new drawille(width, height)
const mat4 = glmatrix.mat4
const vec3 = glmatrix.vec3
let points = []
@ralt
ralt / eshell.org
Last active January 19, 2022 19:18
my eshell config

Eshell

eshell is the shell I’ve tried using over time, and in the end just never stick with it. Let’s try one more time with a couple of tricks. The first tricks are mostly documentation:

  • M-& in a tramp-aware session means you run commands in a new buffer, without a TTY. Great for things like tailf.
  • for ncurses-like applications, “visual commands” is the missing context. Applications like top are in the default list by default,
@Jellonator
Jellonator / godot_mode7_shader.shader
Created January 2, 2020 22:42
Mode 7 shader for Godot
shader_type canvas_item;
uniform mat4 TRANSFORM;
uniform vec2 DEPTH;
uniform bool REPEAT_X;
uniform bool REPEAT_Y;
uniform bool FLIP;
void fragment() {
// Create the matrix. A workaround is used to modify the matrix's W column
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 17, 2025 16:00
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: