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| var node_io = require("node.io"); | |
| function methods(input){ | |
| var _methods = { | |
| input:input, | |
| run: function(url) { | |
| this.getHtml(url, function(err, $) { | |
| var items = []; | |
| $('li.item').each(function (li){ |
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| this.options.uploadPath = this.options.uploadServer + '/upload?' + toURIParams({ | |
| timestamp : this.options.timestamp, | |
| app_id : this.options.app, | |
| id : this.options.id, | |
| identifier : this.options.identifier, | |
| title : this.options.name, | |
| url : this.options.url, | |
| tags : this.options.tags, | |
| screens : this.options.screens, | |
| css : this.options.css, |
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| var appFiles = [ | |
| './Src/resource.js', | |
| './Src/MainLayer.js', | |
| './Src/GameOver.js', | |
| './Src/Enemy.js', | |
| './Src/Projectile.js', | |
| './Src/BiasedRandomGenerator.js' | |
| ]; | |
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| var audioEngine = cc.AudioEngine.getInstance(); | |
| var MainLayer = cc.LayerColor.extend({ | |
| _enemies: [], | |
| _projectiles: [], | |
| _enemiesDestroyed: 0, | |
| _timer: 0, | |
| _pauseButton: null, |
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| evolveWeight: function () { | |
| var step = 0.01; | |
| var index_to_decrease = Enemy.TypeWeight.indexOf(getBiasedRandomItem(Enemy.TypeWeight, Enemy.TypeWeight)); | |
| var min = Math.min.apply(Math, Enemy.TypeWeight); | |
| var index_to_increase = Enemy.TypeWeight.indexOf(min); | |
| Enemy.TypeWeight[index_to_increase] += step; | |
| Enemy.TypeWeight[index_to_decrease] -= step; | |
| cc.log("Weight: " + Enemy.TypeWeight); |
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