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@-moz-document domain("www.funimation.com") | |
{ | |
div.ribbon, section.header-promo-ribbon-wrap { | |
display: none !important; | |
} | |
main#main-content { | |
padding: 0px !important; | |
} |
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| Method | Mean | Error | StdDev | Median | Min | Max | Gen 0 | Gen 1 | Gen 2 | Allocated | | |
|---------------------------------------------------------- |-------------:|------------:|------------:|-------------:|-------------:|-------------:|--------:|------:|------:|----------:| | |
| CallMethod_Void | 6,500.488 us | 128.9937 us | 132.4670 us | 6,421.108 us | 6,386.649 us | 6,794.649 us | - | - | - | 2 B | | |
| CallMethod_Sum | 6,825.421 us | 46.6149 us | 41.3229 us | 6,832.778 us | 6,737.056 us | 6,900.194 us | - | - | - | 16,018 B | | |
| CallMethod_ConcatString | 8,885.143 us | 67.5927 us | 59.9192 us | 8,890.518 us | 8,783.607 us | 8,991.107 us | - | - | - | 96,043 B | | |
| CallMethod_ReturnString | 8,345.665 us | 66.346 |
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1> FNA3D.vcxproj -> E:\Documents\Projects\FNA3D\visualc\..\..\FNALibs\x64\FNA3D.dll | |
Target RunNativeCodeAnalysis: | |
e:\documents\projects\fna3d\mojoshader\mojoshader.c(474): warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. | |
e:\documents\projects\fna3d\mojoshader\mojoshader.c(2763): warning C6246: Local declaration of 'len' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '2571' of 'e:\documents\projects\fna3d\mojoshader\mojoshader.c'. | |
e:\documents\projects\fna3d\mojoshader\mojoshader.c(3462): warning C6011: Dereferencing NULL pointer 'retval->output'. | |
e:\documents\projects\fna3d\mojoshader\mojoshader.c(3473): warning C6011: Dereferencing NULL pointer 'binary'. See line 3462 for an earlier location where this can occur | |
e:\documents\projects\fna3d\mojoshader\mojoshader.c(3589): warning C6246: Local declaration of 'usage' hides declaration of the same name in outer scope. For a |
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// 0(45) : error C7011: implicit cast from "float" to "int" | |
#version 120 | |
uniform vec4 vs_uniforms_vec4[12]; | |
uniform float vpFlip; | |
const vec4 vs_c12 = vec4(0.5, 0.159154935, 0.25, 6.283185478); | |
const vec4 vs_c13 = vec4(-3.141592739, -0.000000252, 0.00002476, -0.001388839); | |
const vec4 vs_c14 = vec4(0.041666641, 1.0, 0.0, 0.0); | |
vec4 vs_r0; | |
vec4 vs_r1; |
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@if [%6]==[] goto error | |
@goto ok | |
:error | |
@echo USAGE: video2gif START_TIME DURATION WIDTH FRAME_RATE (DITHER_OPTIONS) (CROP_RECTANGLE width:height:x:y) (EQ_OPTIONS) INPUT OUTPUT | |
@goto end | |
:ok | |
@set PALETTE="%TEMP%\palette.png" |
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function (a) { | |
var _window = this, g2 = '', g3 = 0, g5 = {}, stringJoin = function () { | |
return a.makeArray(arguments).join(''); | |
}; | |
g5.contentType = 'application/json', g5.dataType = 'json', g5.type = 'POST'; | |
var f5 = function (a, b, c, d) { | |
var f3 = function () { | |
d() ? f6(a) : (a !== 4001 && (b += c), g4(2, b)); | |
}; | |
g4(f3, b); |
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[ProtoContract] | |
public partial class GameState { | |
public const int MinimumFormatVersion = 29; | |
public const int CurrentFormatVersion = 30; | |
[ProtoMember(1, IsRequired = true)] | |
public readonly int FormatVersion; | |
[ProtoMember(2, IsRequired = true)] | |
public readonly MersenneTwister.Snapshot RNG; | |
[ProtoMember(3, IsRequired = true)] |
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const instance = new WebAssembly.Instance(wasmModule, {}); | |
const { count } = instance.exports; | |
var limit = 50000; | |
var speed = 100; | |
var res = null; | |
for (i = 0; i < limit; i += speed) { | |
try { | |
res = count(i, 0); |
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1>CoreCompile: 1> E:\Visual Studio 2017\MSBuild\15.0\Bin\Roslyn\csc.exe | |
/noconfig /unsafe+ /nowarn:1701,1702,2008 /nostdlib+ /platform:x86 | |
/errorreport:prompt /warn:4 /define:DEBUG /errorendlocation | |
/preferreduilang:en-US /highentropyva+ /reference:"C:\Program Files | |
(x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\mscorlib.dll" | |
/reference:"C:\Program Files (x86)\Reference | |
Assemblies\Microsoft\Framework\.NETFramework\v4.6\System.Core.dll" | |
/reference:"C:\Program Files (x86)\Reference | |
Assemblies\Microsoft\Framework\.NETFramework\v4.6\System.dll" /debug+ | |
/debug:full /optimize- /out:obj\x86\Debug\FNA.dll /ruleset:"E:\Visual Studio |
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{ | |
"NamedVariables": { | |
"Velocity.Constant": { | |
"ValueType": "Microsoft.Xna.Framework.Vector3", | |
"Bezier": { | |
"Mode": 513, | |
"Count": 2, | |
"MinValue": 0.0, | |
"MaxValue": 7.549999, | |
"A": "-36.10164, -67.20737, 0", |