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@flarb
flarb / SDKSwap.cs
Created May 23, 2015 18:50
Swap between Unity3D Google Cardboard and Gear VR / OVR Mobile SDKs. It swaps out the Android manifest files when you switch platforms--pretty much all you need (aside from wrapping the APIs) to switch platforms.
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class SDKSwap : EditorWindow {
static string _cardboardPath;
static string _OVRPath;
@dylanwatsonsoftware
dylanwatsonsoftware / ColorGenerator.java
Created June 11, 2015 16:06
Java version of @m1ch4ls C# ColorGenerator
public class ColorGenerator {
public static List<Color> generate(int colors, int skip) {
final int lastindex = colors + skip;
return new Points(colors + skip).asList().subList(skip, lastindex);
}
// RYB color space
private static class RYB {
private static final double[] White = { 1, 1, 1 };
@gohilbhagirath90
gohilbhagirath90 / Set Property from android application
Created September 9, 2015 09:10
Set System Properties from android application
==> Add in AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:sharedUserId="android.uid.system"
xmlns:tools="http://schemas.android.com/tools"
package="com.example.example"
>
==> Android Source :
// For Properties permission
// Properties which start with "debug." have both SYSTEM & SHELL permisiion to edit
@Abdelhady
Abdelhady / DeviceOrientation
Last active October 3, 2024 10:10
A utility class to help get current device orientation, you will need it if you decided to fix the activity's orientation in the manifest :)
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.media.ExifInterface;
/**
* Created by abdelhady on 9/23/14.
*
* to use this class do the following 3 steps in your activity:
@max-mapper
max-mapper / readme.md
Last active January 31, 2025 03:52
Video stabilization using VidStab and FFMPEG (Mac OS X)

Video stabilization using VidStab and FFMPEG

Examples here use the default settings, see the VidStab readme on GitHub for more advanced instructions.

Here's an example video I made

Install ffmpeg with the vidstab plugin from homebrew

brew install ffmpeg --with-libvidstab
@JonDouglas
JonDouglas / xamarinandroidbindings.md
Last active January 1, 2025 13:18
Xamarin Android Bindings Troubleshooting

Approaching a Xamarin.Android Bindings Case

1. Investigation

One of the best ways to investigate a problematic Xamarin.Android Binding is to first ensure you have the proper tooling available:

@tinmegali
tinmegali / CircularFragReveal.java
Last active March 15, 2019 10:28
Add a circular Reveal and Unreveal transition animation to a Android Fragment
import android.animation.Animator;
import android.animation.TimeInterpolator;
import android.annotation.TargetApi;
import android.graphics.Color;
import android.os.Build;
import android.support.annotation.NonNull;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewAnimationUtils;
@alphamu
alphamu / TextDrawable.java
Last active May 7, 2023 16:24
An TextDrawable that can be used to draw a String. This can be used anywhere you would normally use a drawable. You can watch the demo video here: https://youtu.be/l1HgpcJhIi0
/**
* Copyright 2016 Ali Muzaffar
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
import android.content.Context
import android.content.SharedPreferences
import android.preference.PreferenceManager
import java.util.*
import kotlin.reflect.KProperty
/*
* Android Shared Preferences Delegate for Kotlin
*
* Usage:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- google's material design colours from
http://www.google.com/design/spec/style/color.html#color-ui-color-palette -->
<!--reds-->
<color name="md_red_50">#FFEBEE</color>
<color name="md_red_100">#FFCDD2</color>
<color name="md_red_200">#EF9A9A</color>