Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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# | |
# STL GDB evaluators/views/utilities - 1.03 | |
# | |
# The new GDB commands: | |
# are entirely non instrumental | |
# do not depend on any "inline"(s) - e.g. size(), [], etc | |
# are extremely tolerant to debugger settings | |
# | |
# This file should be "included" in .gdbinit as following: | |
# source stl-views.gdb or just paste it into your .gdbinit file |
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;; Diary | |
(require 'holidays) | |
(setq holiday-austria-holidays '((holiday-fixed 1 1 "Neujahr") | |
(holiday-fixed 1 6 "Heilige Drei Könige") | |
(holiday-easter-etc 1 "Ostermontag") | |
(holiday-fixed 5 1 "Staatsfeiertage") | |
(holiday-easter-etc 39 "Christi Himmelfahrt") | |
(holiday-easter-etc 50 "Pfingstmontag") | |
(holiday-easter-etc 60 "Fronleichnam") | |
(holiday-fixed 8 15 "Mariä Himmelfahrt") |
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#!/usr/bin/env python | |
import i3 | |
outputs = i3.get_outputs() | |
workspaces = i3.get_workspaces() | |
# figure out what is on, and what is currently on your screen. | |
workspace = list(filter(lambda s: s['focused']==True, workspaces)) | |
output = list(filter(lambda s: s['active']==True, outputs)) |
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7th-order spline and first three derivatives | |
f(t) = a_7 t^7+a_6 t^6+a_5 t^5+a_4 t^4+a_3 t^3+a_2 t^2+a_1 t+a_0 | |
f'(t) = 7 a_7 t^6+6 a_6 t^5+5 a_5 t^4+4 a_4 t^3+3 a_3 t^2+2 a_2 t+a_1 | |
f''(t) = 42 a_7 t^5+30 a_6 t^4+20 a_5 t^3+12 a_4 t^2+6 a_3 t+2 a_2 | |
f'''(t) = 210 a_7 t^4+120 a_6 t^3+60 a_5 t^2+24 a_4 t+6 a_3 | |
Constraints | |
f(0) = 0 = a_0 | |
f(1) = 1 = a_7 + a_6 + a_5 + a_4 + a_3 + a_2 + a_1 + a_0 | |
f'(0) = 0 = a_1 |
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// SPDX-FileCopyrightText: 2015 Marek Rusinowski | |
// SPDX-License-Identifier: MIT | |
#include <memory> | |
#include <cstdio> | |
template<typename F> | |
class defer_finalizer { | |
F f; | |
bool moved; | |
public: |
Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.
- The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.
Translations: (No guarantee that the translations are up-to-date)
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#include <SFML/Graphics/Transform.hpp> | |
#include <SFML/System/Vector2.hpp> | |
#include <iostream> | |
int main() { | |
// First we'll need a vector to tranform | |
sf::Vector2f myVector(2, 0); | |
std::cout << "myVector: " << myVector.x << ", " << myVector.y << "\n"; | |
// Then the actual transform |
While many remember the epic hyperHTML: A Virtual DOM Alternative post
I've published the 5th of March 2017,
the first official implementation
of the library was working as hyperHTML.bind(node)
function for tagged literals the day before, and it's been in my experiments folder already for a little while.
At first glance people couldn't believe performance of the DBMonster demo shown in that article,
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