- You can store a price in a floating point variable.
- All currencies are subdivided in 1/100th units (like US dollar/cents, euro/eurocents etc.).
- All currencies are subdivided in decimal units (like dinar/fils)
- All currencies currently in circulation are subdivided in decimal units. (to exclude shillings, pennies) (counter-example: MGA)
- All currencies are subdivided. (counter-examples: KRW, COP, JPY... Or subdivisions can be deprecated.)
- Prices can't have more precision than the smaller sub-unit of the currency. (e.g. gas prices)
- For any currency you can have a price of 1. (ZWL)
- Every country has its own currency. (EUR is the best example, but also Franc CFA, etc.)
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var context = canvas.getContext("2d"); | |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
- Galois according to Haskell in Industry wiki page
- Bump according to their blog
- Silk App according to their blog
- MailRank which was bought by Facebook recently. See their list of mostly Haskell open source projects.
- Tupil according to their 'Building Commercial Haskell Applications'
- TypLAB according to Haskell in Industry wiki page
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