This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#loader contenttweaker | |
//Doesnt do anything, I don't know how to use use actions, so I couldn't test this. | |
//Syntax is fine though ^^ | |
var item1 = mods.contenttweaker.VanillaFactory.createItem("my_item_1"); | |
item1.itemUseAction = "DRINK"; | |
item1.onItemUseFinish = function(item, world, user) { | |
return <item:minecraft:bedrock> * item.amount; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import mods.compatskills.TraitCreator; | |
static attackingPlayers as string[string] = {}; | |
val myTrait = TraitCreator.createTrait("moreDamage", 4, 3, "reskillable:attack", 5, "reskillable:attack|3"); | |
myTrait.onAttackMob = function(event as crafttweaker.event.EntityLivingHurtEvent) { | |
if(!event.entity.world.remote) | |
if(!didAlreadyAttack(event.damageSource.trueSource.displayName, event.entity.world.time)){ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#loader contenttweaker | |
import mods.contenttweaker.Player; | |
var bluemint_hatchet_basic = mods.contenttweaker.VanillaFactory.createItem("bluemint_hatchet_basic"); | |
bluemint_hatchet_basic.maxDamage = 60; | |
bluemint_hatchet_basic.toolClass = "shovel"; | |
bluemint_hatchet_basic.itemDestroyedBlock = function(stack, world, blockstate, blockpos, entity) { | |
if(!world.remote){ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import crafttweaker.item.IItemStack; | |
import crafttweaker.item.IIngredient; | |
import crafttweaker.recipes.IRecipeFunction; | |
import crafttweaker.data.IData; | |
val recipes as IData[IIngredient[]] = { | |
//[Brush, dyeIngredient] : [repairValue, maxDyeCount] | |
//[Brush, dyeIngredient] : repairValue | |
[<minecraft:iron_pickaxe>, <ore:dyeRed>] : [10, 3], |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import crafttweaker.item.IItemStack; | |
var removeItems as IItemStack[] = [ | |
<appliedenergistics2:material:40>, | |
<appliedenergistics2:quartz_glass>, | |
<betterwithaddons:decomat:3>, | |
<betterwithmods:aesthetic:8>, | |
<ceramics:unfired_clay>, | |
<charcoalblock:charcoal_block>, | |
<minecraft:bed:*>, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import crafttweaker.data.IData; | |
import crafttweaker.item.IIngredient; | |
var backpack = <improvedbackpacks:backpack>; | |
var ironBackpacksIngredient as IIngredient = | |
<ironbackpacks:backpack>.withTag({packInfo: {upgrade: [], type: "ironbackpacks:basic", spec: "NONE"}}) | | |
<ironbackpacks:backpack>.withTag({packInfo: {upgrade: [], type: "ironbackpacks:iron", spec: "STORAGE"}}) | | |
<ironbackpacks:backpack>.withTag({packInfo: {upgrade: [], type: "ironbackpacks:gold", spec: "STORAGE"}}) | | |
<ironbackpacks:backpack>.withTag({packInfo: {upgrade: [], type: "ironbackpacks:diamond", spec: "STORAGE"}}); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#loader contenttweaker | |
//Note: Works fine when during CraftTweaker runtime as well! | |
val builder = mods.contenttweaker.enchantments.EnchantmentBuilder.create("kindlich_chant"); | |
builder.applicableSlots = [mainHand, offhand, feet, legs, chest, head]; | |
builder.setTypeAll(); | |
builder.setRarityVeryRare(); | |
builder.calcModifierDamage = function(thisEnch, level, damageSource){ | |
return level; | |
}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import crafttweaker.event.PlayerDeathDropsEvent; | |
import crafttweaker.event.PlayerFillBucketEvent; | |
import crafttweaker.event.PlayerOpenContainerEvent; | |
import crafttweaker.event.EntityLivingUseItemEvent.Finish; | |
import crafttweaker.event.EntityLivingFallEvent; | |
import crafttweaker.world.IBlockPos; | |
events.onPlayerDeathDrops(function(event as PlayerDeathDropsEvent) { | |
print("Items:"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import crafttweaker.item.IIngredient; | |
import crafttweaker.recipes.IRecipeFunction; | |
val oreDict = <ore:myUniqueOreDict>; | |
//Simply So that I have an oreDict | |
oreDict.add(<minecraft:iron_ingot>, <minecraft:gold_ingot>, <minecraft:redstone>, <minecraft:grass>); | |
val recipeFunctionSingleItems as IRecipeFunction = function(out, ins, cInfo){ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#loader contenttweaker | |
import mods.contenttweaker.VanillaFactory; | |
import mods.contenttweaker.PartType; | |
import mods.contenttweaker.MaterialSystem; | |
import mods.contenttweaker.Commands; | |
var egg = VanillaFactory.createItem("charmander_spawn_egg"); | |
egg.maxStackSize = 64; | |
egg.itemRightClick = function(stack, world, player, hand) { | |
if (stack.tag has "entity") { |