Skip to content

Instantly share code, notes, and snippets.

Meal Plan

These recipes focus primarily on vegetables, legumes, fruits, whole grains, nuts, fish, and healthy fats. Milled grains, meat, dairy, and sugar are consumed sparingly.

Breakfast

Avocado on Toast with Sardines

  • 1/2 avocado
  • 1 slice whole wheat toast
v -3.000000 1.800000 0.000000
v -2.991600 1.800000 -0.081000
v -2.991600 1.800000 0.081000
v -2.989450 1.666162 0.000000
v -2.985000 1.921950 0.000000
v -2.985000 1.921950 0.000000
v -2.981175 1.667844 -0.081000
v -2.981175 1.667844 0.081000
v -2.976687 1.920243 -0.081000
v -2.976687 1.920243 0.081000

Python

def loadModel(filename):
  verts = []
  faces = []
  f = open(os.path.join(sys.path[0], filename), 'r')
  lexemizer = re.compile(r'([^\s]+)')
  for l in f.readlines():
    if l[0] == '#': continue
using System;
using LibNoise;
using LibNoise.Builder;
using LibNoise.Filter;
using LibNoise.Modifier;
using LibNoise.Primitive;
using OpenTK;
namespace Erebus
{
<Scene xmlns="http://schemas.datacontract.org/2004/07/Erebus" xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<ActiveCamera xmlns:z="http://schemas.microsoft.com/2003/10/Serialization/" z:Id="i1">
<Components>
<Component i:type="TypeComponent">
<Type>Camera</Type>
</Component>
<Component i:type="CameraComponent">
<FarClip>1000</FarClip>
<FieldOfView>60</FieldOfView>
<NearClip>1</NearClip>
@kkestell
kkestell / scene.xml
Last active December 10, 2015 21:34
<Scene xmlns="http://schemas.datacontract.org/2004/07/Erebus" xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<ActiveCamera>
<Components>
<Component i:type="TypeComponent">
<Type>Camera</Type>
</Component>
<Component i:type="CameraComponent">
<FarClip>1000</FarClip>
<FieldOfView>60</FieldOfView>
<NearClip>1</NearClip>
using System;
using OpenTK;
using OpenTK.Graphics;
using System.Reflection;
using System.Collections.Generic;
namespace Erebos
{
public static class Config
{

Smart Pointers

C++11: Smart Pointers

#include <iostream>
#include <memory>

using namespace std;

Nyx

Entities and Scenes

Entities

Entities are defined as JSON files on disk. Here's an example entity:

{

Nyx: Entities and Scenes

Entities

Entities are defined as XML files on disk. Here's an example entity:

<entity type="Camera">
	<components>
		<component type="Nyx.Components.PositionComponent">