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Do the right things. Do the things right

Kirill Kostenkov kkostenkov

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Do the right things. Do the things right
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@jgravois
jgravois / _webserver.md
Last active August 1, 2024 19:39
a simple guide for getting a local web server set up

Do I have a web server running?


having a web server turned on doesn't necessarily mean you are serving pages on the world wide web. its what allows you to load your own static files (.html, .js etc.) in a browser via http://.

if you're not sure whether or not you have a web server running, no problem! its easy to confirm.

what happens when you visit http://localhost/?

@Jekins
Jekins / Markdown-docs.md
Last active November 13, 2024 17:48
Руководство по оформлению Markdown файлов

Руководство по оформлению Markdown файлов

Markdown - это облегчённый язык разметки, который преобразует текст в структурированный HTML. Следующее руководство поможет вам разобраться, как использовать Markdown.

Заголовки

# Заголовок первого уровня
## Заголовок второго уровня
### Заголовок третьего уровня
#### Заголовок четвёртого уровня
##### Заголовок пятого уровня
@srli
srli / stt.py
Last active July 26, 2020 23:40
#!/usr/bin/env python
from pocketsphinx.pocketsphinx import *
from sphinxbase.sphinxbase import *
import os
import pyaudio
import wave
import audioop
from collections import deque
@timvisee
timvisee / falsehoods-programming-time-list.md
Last active November 16, 2024 05:10
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@FronkonGames
FronkonGames / TinyTween.cs
Created October 30, 2022 23:20
A Complete and Easy to use Tweens library in One File.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// _____ _ _____
// |_ _|_|___ _ _ |_ _|_ _ _ ___ ___ ___
// | | | | | | | | | | | | | -_| -_| |
// |_| |_|_|_|_ | |_| |_____|___|___|_|_|
// |___|
// A Complete and Easy to use Tweens library in One File
//
// Basic use: